Map boundaries___

Well … there was the Iron Curtain but that’s much more recent history :wink:

:smiley: So there would be barricade of VB cars, telling you to turn around and go back because you dont have permission to leave the kingdom?

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More like VB ox carts to make it realistic :wink: But yeah!

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It doesn’t matter which proposed method is included. Every boundary will remind us that it is just a game, which is true. I would go for some meassage window and animation after which player is returned to the village or something.

Yeah :D:D:D:D I think we got it!

Vozova hradba! - Cart wall was actually one of famouns husste battle tactics :smile:

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This’d be awesome imo!

Excellent suggestion. +1

Image you did not save your game for long time and then wander around map and this text appears.

This would be actually really cool with different screens and voiceovers depending on events happening in the time when you leave the area (for example, if you would leave the game map before one of the big battles then it would be “young blacksmith betrayed his king, fled cowardly before the battlle of something, only to be found by his former brothers in arms and hanged for treason”, while displaying a scene of you hanged…i don’t know :D)

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That woiuld be hilarious … kind of :smiley: Hope for autosaves :slight_smile:

@Yahkem a bit more difficult to do than just one screen, but still nice idea too :slight_smile:

They need to have built in a way to expand the map, as I am fairly sure that they said that in later acts the map would expand, so they need to have an entry point for you once you purchase act 2. I hope this isn’t just some NPC saying ‘you can’t go this way’

I hope there are no invisible walls

There will be NPC called Flavie shouting your way something along “Turn back! I can tell that you need more experience to fight safely in the next wilderness.” :wink:

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The whole “walking in circles” phenomenon is very much real, there was some testing of this where a man blindfolded an assistant and told him to walk straight forward on a large open plain. He oversaw him walking from an hilltop and he noticed how he gradually was turning right until he came back almost to where he started. The test ended when the assistant walked into a tree. There has also been recent tests where they put people in unknown forests or deserts and tracked them via GPS. When the sun or moon was visable, people could walk in straight lines, but when it was cloudy or they otherwise couldn’t see the sky, they walked in circles. The circles were also not that big either. Seems like humans can’t walk in straight lines without points of reference.

One of these tests from an institute in Germany. Yellow walked on a sunny day, the Blues walked on a cloudy day:

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No, the map won’t be expanded.
Each Act has it’s own map.
You can travel between these locations, sometimes for quests it’s even necessary to do.

What I’d like to know is:
When you’re at the edge of the map will you be able to see, let’s say, a castle in the distance?
Different things for each direction, so the player has some landmarks for easier navigation when playing without compass (HUD turned off for full immersion)?

If this screen happens and your computer squeezes, it should teach u a lesson not to come closer to boundaries of map anymore!

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or this? :wink:

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This would be perfectly awesome. You are well known, and do so people will talk stories about your disappearing and so on

Always a difficult problem it may be better to use a procedural event i.e. wolves a messenger etc to encourage people back than a blank wall.