Map boundaries___

I hope there are no invisible walls

There will be NPC called Flavie shouting your way something along “Turn back! I can tell that you need more experience to fight safely in the next wilderness.” :wink:

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The whole “walking in circles” phenomenon is very much real, there was some testing of this where a man blindfolded an assistant and told him to walk straight forward on a large open plain. He oversaw him walking from an hilltop and he noticed how he gradually was turning right until he came back almost to where he started. The test ended when the assistant walked into a tree. There has also been recent tests where they put people in unknown forests or deserts and tracked them via GPS. When the sun or moon was visable, people could walk in straight lines, but when it was cloudy or they otherwise couldn’t see the sky, they walked in circles. The circles were also not that big either. Seems like humans can’t walk in straight lines without points of reference.

One of these tests from an institute in Germany. Yellow walked on a sunny day, the Blues walked on a cloudy day:

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No, the map won’t be expanded.
Each Act has it’s own map.
You can travel between these locations, sometimes for quests it’s even necessary to do.

What I’d like to know is:
When you’re at the edge of the map will you be able to see, let’s say, a castle in the distance?
Different things for each direction, so the player has some landmarks for easier navigation when playing without compass (HUD turned off for full immersion)?

If this screen happens and your computer squeezes, it should teach u a lesson not to come closer to boundaries of map anymore!

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or this? :wink:

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This would be perfectly awesome. You are well known, and do so people will talk stories about your disappearing and so on

Always a difficult problem it may be better to use a procedural event i.e. wolves a messenger etc to encourage people back than a blank wall.

they said physical barriers, so i expect things like rock massifs, crevasses, steep terrain. but some of these suggestions are pretty cool, like animals. though it would be strange if it kept happening. i guess they could create a few different types so the 2 or 3 times you accidentally approach the edge can have different results.

but what if you chase someone to the edge? won’t those events interfere?

i think this would take some plying, but realistic and cleverly done terrain barriers like those massifs in the bandit fight in the forest would be my bet.

This is definitely legit, happens in the natural world all of the time.

Oh its in the Czech Republic? Good to know. I thought it was just going to be some generic place in Europe somewhere.

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“I’ll just go into that forest over there and 
 HOLY SHIT IT’S A SHARK!”

Or
 You know