say … how it works today. There was once a time , where successful, highly profitable companies the advice of advertising agencies and other specialists have sought to keep it that way. If one had an idea and was able to successfully defend in a briefing, it was not important whether he had a name. Now he had him. When I think of Sid Meier, Peter Molyneux and many other colorful names in the industry, had one brilliant idea. And many ordinary ideas, partially below-average. At the same time Einstigshürde for game designers was so high set, which largely remains the elite among themselves. From my own experience I know that there are only two possibilities, but it is only one real is to come into the industry with an idea. 1) It is already a club member 2) to follow the call “they send us their idea times to”. Preferably by e-mail.
Anyone who once had to do with copyright is gratefully refuse unless he wants to give away intellectual property.
Affordability and the way to get to capital is certainly a point. But a good idea is also capital. You must only be presented accordingly. Just can not everyone who has an idea to program a game. These days I can also fly without to have designed and assembled an aircraft. Only the laws of aerodynamics I must be fluent. The rest can be other better, the fewest of them can fly, however. Game developers are looking for any specialist to reinvent the same wheel x times again and again as “new”. What they are not looking outside the industry, ideas, not even an idea to an idea. So progress did not work.