Art above is made by Rysgriffiths on DeviantArt
Hey guys Endcar here!
As you may have already guessed from the title. I’m working on a medieval setting game level. However it’s not just me. You see here at the school I’m currently enrolled in we have a class called “Level Assembly and Lighting” that focus’ quite highly on the development of a game level.
Though our game levels have to be tailored to Unreal 3 (otherwise known as UDK), we were at least given freedom to pick our projects and get working.So our team of three (Jacob Maas, Justin Yaeger, and Dominic Graham) have been working tirelessly to find the best possible scenario to get this level working.
So the setting of this game level comes up…
Theme: Medieval/Fantasy
Style:Tudor Architecture
Time:1500’s
Story: Long ago there used to be these monstrous tree’s that towered above the tallest of castles. The people who lived near them were provided everything they needed to survive and live comfortably. Disease was considered curable, increased longevity, all ailments could be healed, food was plentiful, water never ran out. To some this was their paradise and the lust for power was considered non-existent or at least not heard of. However soon as men grew to unprecedented heights, they also desired leadership and some did not rise for the good others and so came rumors that these fabled Eden Tree’s could possibly grant immortality to any user who drinks of the sap within them.
It did not take long for these rumors to spread and so one after another wars erupted over these tree’s and so destruction fell upon those who lived near them and the tree itself. The fools of kings squeezing every bit of sap from them. Didn’t take long to see that after drinking the sap that they had been tricked. So the rulers turned their gaze towards those who started these rumors.
One king, Gerrald the Cruel came to his closest advisor who told him of this sap and was prepared to gut the wretch on the spot but, this fragile man convinced and promised him that the sap could only work if you continuously drink of it during every celestial moonlit night. Gerrald would take every chance he could to acquire immortality and so he began his rampage over the land once again and the others followed soon after, each in their quest to acquire as much of the sap before the other.
Now it’s thought that these Mother Tree’s were connected to each other by the very roots drawn from the ground. Waves after waves of energy pulsed from tree to tree as though they could feel what the other felt. So as tree fell one after another something had to of snapped because thats when the day came.
The day they call the “Worlds End” or the mighty “Cataclysm”. However it started is unknown but, the tree’s started to uproot themselves from the ground and the ground cracked swallowing most if not all the populace around the tree and civilizations crumbled under their own weight as cities fell and anarchy rose. All the people could do is watch in horror as the great tree’s rose into the sky with large mounds of rock as their boats.
Now only the scar of the cataclysm remains with caverns, craters, and ravine’s littering the surface of the planet. But these are only told in bed time stories or around camp fires to frighten the children. Little did they know that these large islands are still floating high above them. Camouflaged by large clouds that cover the bottom of their large upside down mountains.
Level Design:
Quick Sketches:
I’ve made this thread to ask for your guys’ (fellow artists) help. How might you approach creating a floating island in the sky with tudor style architecture populated around it. Smaller islands connected around it with smaller pieces of rock floating around and a large tree in the middle.
Will upload the pics of the models and the level soon. Any advice or critiques would be helpful. We wanna make the best of this level and learn as much as we possibly can. Hope to see what you guys tell us!
Level Reference Sheet: