It all started with some weird feel about game balance - I couldn’t find some obviously basic pieces of equipment, and googling couldn’t help me either. It wasn’t like I was looking for “best of the best”, when it could be understandable that I fail to find such stuff quick. But when I have to pray to RNG to meet enemy with exact gambeson coat, I want, or trousers and leg armor, or knock out random wandering monk just to steal said trousers from him… Well, it was a solution, but felt weird. Sorry, random guy, let in bandit&cuman infested forest near Uzhitz, your sacrifice keeps me warm.
Ok, back to the topic. After some time I found that old topic on the forum.
Let’s take a look at one paticular part of starting post:
It was late summer 2018. Now it is spring of 2019. Soon there will be one year since that post. What has changed? Well, in that particular case - nothing.
And it is not great at all. Merchants are merchants. Their purpose is to sell stuff to the protagonist and buy stuff from him. While I can understand need for the player to hunt for something unique, something being one of a kind, I definitely don’t get same approach when it comes to basic things, like coats, hats and trousers. Want to buy cool chaperon hat? How about no? Go to the bandit camp, north-east from the Sasau, and loot/steal it from the leader of band. Excuse me, have I come to the tailor or what? What is so unique in goddamn black hat? Want to buy some not noisy and not looking like crap trousers? Nope, go loot them from random guys, we sell only clothes with colours, suiting to clowns. Want to say, clothes which could be used for theft are not sold? Ok, why then dark saxon gambeson is on the market in the company of noiseless boots? They are kinda best of their ingame kind for such activities.
Merchant stock is the same. Always. While there could be some randome offers, appearing and disappearing, and size of “timed offer” list could depend on reputation of protagonist with that particular merchant, there is no such thing in the game. You buy what you want from them relatively early and then go wandering - you have unlooted bandits to try your luck with.
I can understand gameplay of “get your dream set of equipment”. Yep, it is understandable. Partly. I could understand if that were mentioned earlier unique things, not the ones that, as it comes from their name and descrption, could be easily found in the merchant shops or be ordered to make. Hell, you are tailor/blakcsmith/cobbler or what? Ok, you don’t make stuff, than order it to be made and shipped, I definitely can pay for this. And what is the purpose of my good reputation with merchants? They DON’T offer me something unique, or different from their usual stock. Oh, yeah, but I’m called a knight, how could I live without this…
Combat loot is the only reliable source of best ingame equipment. That is weird. And counterintuitive sometimes. I can understand, why I can’t find any cuman equipment sold, that is logical. They are invaders, not common for this place, their unique stuff is not imported and isn’t popular in general here. But, trick is, cumans don’t have anything really worthy to hunt for. And more common bandits in western european armour? Why can’t I buy some examples of their equipment? I like this game for variety of gameplay - quests have alternative ways to complete, combat is variable, combat is avoidable. Hell, name me the game, where you can quietly pay a visit to bandit camp, posion food and wine, wait for morning breakfast, killing ingame time with some book, and then return to the camp to loot cold corpses. But, where goes that variety when it comes to equipping protagonist?
And now, treasures… Sure, I like the concept. All those maps, no markers on player’s map, so only your own skills of searching/meta-knowledge (well, last one is inavoidable in games of such kind) to find your well deserved reward. Which would be… Wait, what is this? Some common boots/armor/whatever else, unique sword (well, unique until you meet high level bandits in full-plate and with same swords), maybe a book/recipe of potion, dice for minigame. Ok, last one is useful. Actually I bother with treasures just to get good dice set and have the game a bit more rigged (but my best throw was 6 ones in the first turn, with COMMON dice), but everything other… Meh, nothing interesting. Well, I collect short swords for the future use (especially, the ones, I can’t buy), but that’s all.
What is the purpose of common potion recipes, being either in merchant stocks, or in treasure chests? Why to bother buying them, when you can get a good set simply by treasure hunting? (Or just brew them with meta-knowledge again, but that’s not the point here.) Or, why to bother taking recipe books from the chests, when most of them are relatively cheap to buy? I could understood existence of unique potions with unique effects, being better and much more expensive than usual ones (still, not magic, some reasonable explanation of the effect for realism and so on) so that such stuff is rarely sold, and noone would agree to teach you to make this - who would want to give family secrets? Well, in THAT case book of ancient powerful recipe in the treasure chest becomes much more valuable to bother searching for.
Same story with armour and clothes, stored in the chests. Some are unique (while they obviously COULD be in merchant stocks - being nothing specific, judging by their names and descriptions), others are horribly common, which kills the purpose of either searching for them, or buying them somewhere. Treasures should be unique. Something really rare. One of a kind. And definitely not something, you can find in the nearest shop, which speaks about how common and generic that treasure was.