Morale vs. Reputation system. [Gameplay]

In conjunction with the KO vs. kill system mentioned a few days ago, I’d also like to see that killing has (negative) consequences on the character’s psyche (after all, he’s not killing monstrous orcs).

Thus there could be a meter for his Morale, separate from the character’s Reputation.

morale (noun) : 1. The confidence, enthusiasm, and discipline of a person or group at a particular time (Oxford dictionaries); 2. The level of individual psychological well-being based on such factors as a sense of purpose and confidence in the future (Merriam-Webster).

Morale could then affect both combat effectiveness (Strength, Agility) and dialogue options (Charisma), whereas Reputation would affect only dialogue options (Charisma).

Thus, for example, a thief with low Morale could still have a good Reputation and win people’s favor.

Moreover, confession to a priest could give a boost to Morale, as well as other actions like eating, sleeping, completing certain quests etc.

What say you?

Large-scale fights (wars), where the character would probably have no other choice but defend himself and his fellow comrades, could make an exception to this.

Aww, and I wanted to play a manipulative sociopathic bard class character… I wonder if you can kill to the ponit were you lose all feeling towards it… (。◕‿‿◕。) LIKE ME!!!

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Interesting idea; I like the notion of some form of “psyche” stat that could be affected by any number of morale effects (both your own and of those around you). How deeply would you have to be hated to want to move on? How long could you abuse everything in sight before the negative repercussions made even you think twice about it?

It could definitely play into status/fame/reputation as well. Of course, that’s a level of complexity that I suspect would require quite a bit of revamping to current AI as well as gear, scripting, etc.

Wonder what WH will say about it…?

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It’s not as of their A.I is anywhere near completion, I don’t think a revamp would be too tricky for them. Assuming of course they haven’t already done something like this.

I think reputation should affect your enemies confidence in combat according to there own level.
If your reputation to high and the level of your challenger (unless he is not alone) too low, he should withdraw the fight.

No, their should be a chance of him withdrawing, it should not be definite. Some people would try and fight anyway.

I agree, If he is drunk or stupid enough to fight.
It will be great if the devs give unique character to each NPC (one can be reckless and one can be a coward and one smart enough to know when he should fight or not), but I think this could be to much work so I guess this will be according to there own level…

I doubt a random chance of running away or not would be any kind of challenge at all for them.

“Wonder what WH will say about it…?”

Wonder the same thing… @Hellboy @MadSmejki @warhorse etc.

I wonder the same… :slight_smile:

You wonder what we are going to say about that? Here is your answer: There will be a reputation system! :slight_smile:

What about a (separate) Morale/Psyche/Sanity meter? What happens when nobody is there to witness Henry’s actions, do they then have no consequences?

In most games, Morale and Reputation (under different names) are thrown together into one single confusing category, which leads to such situations that unwitnessed actions either affect the player character’s reputation (Fable – where everybody can see your halo or horns; KotOR, Fallout), which is unrealistic, or have absolutely no effect at all (Skyrim – stealing for example, raises suspicion though, but that’s mostly it – has no effect on the character).

Thus, in these games, it’s mostly about building a good reputation (i.e. caring about that others perceive you as a hero), which feels empty. True heroes don’t care to be seen as heroes. They just do the right thing without expecting any outside rewards – including praise (it has been, btw., scientifically proven that praise/recognition triggers the reward center of the brain).

… and then there was silence… :slight_smile:

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“O, I die, Horatio;
The potent poison quite o’er-crows my spirit:
I cannot live to hear the news from England;
But I do prophesy the election lights
On Fortinbras: he has my dying voice;
So tell him, with the occurrents, more and less,
Which have solicited. The rest is silence.” (Hamlet, Act V, Scene II)

Overrated play.

Nice answer lol, I guess this is still a Work in Progress for the reputation design, so I understand the silence

You say that only because you probably haven’t seen this version! :smiley:

Hamlet (1990) - “To be, or not to be” - MovieClips (3/10) HD - YouTube

“To be, or not to be: that is the question:
Whether 'tis nobler in the mind to suffer
The slings and arrows of outrageous fortune,
Or to take arms against a sea of troubles,
And by opposing end them? To die: to sleep;
No more; and by a sleep to say we end
The heart-ache and the thousand natural shocks
That flesh is heir to, 'tis a consummation
Devoutly to be wish’d. To die, to sleep;
To sleep: perchance to dream: ay, there’s the rub;
For in that sleep of death what dreams may come
When we have shuffled off this mortal coil,
Must give us pause: there’s the respect

That makes calamity of so long life;
For who would bear the whips and scorns of time,
The oppressor’s wrong, the proud man’s contumely,
The pangs of despised love, the law’s delay,
The insolence of office and the spurns
That patient merit of the unworthy takes,
When he himself might his quietus make
With a bare bodkin? who would fardels bear,
To grunt and sweat under a weary life,
But that the dread of something after death,
The undiscover’d country from whose bourn
No traveller returns, puzzles the will
And makes us rather bear those ills we have

Than fly to others that we know not of?
Thus conscience does make cowards of us all;
And thus the native hue of resolution
Is sicklied o’er with the pale cast of thought,
And enterprises of great pith and moment
With this regard their currents turn awry,
And lose the name of action.–Soft you now!
The fair Ophelia! Nymph, in thy orisons
Be all my sins remember’d.” (Hamlet, Act III, Scene I)

Meh:/ Anyway, I was referring to the play. Well, I suppose I meant the script. Just awful (ಠ_ಠ)

[Back on topic]

This shouldn’t be too difficult to implement: you have one meter for his Morale/Psyche/Sanity, which affects only the character (think Fahrenheit / Indigo Prophecy*), and a separate meter for his Reputation.


*By the way:

www.google.com/#q=the+answer+to+life+the+universe+and+everything :slight_smile: