Most annoying experience, bug or part you encountered? Jan Rucker wants to know. Please share your thoughts!

@WH_janrucker
The medium texture bug for vegetation.
Situation:
In my last playthrough i’ve set the texture settings (sys_spec_textures) on High (3)
Today i’ll start the game and loading a savegame (without investigating the graphic in main menu)
and i noticed in the game that all plants, trees and the grass are using medium textures (2) instead of High
Now i press accept again to use the High (3) texture settings again. Now i reboot the completely game and loading the same or a new savegame but all textures of the vegetation are back on medium (2).
I’ve tried everything possible to tell the game, “There is no low or medium settings anymore”. Game is using an +exec user.cfg in targetline of shortcut, which should forces the game to High too. But nothing helps. It should be WHGame.dll, executable or maybe cache packs.

wipe the game and load a fresh copy /or wipe the saves ?
Seems to me you have a corruption somewhere.

I might as well wipe the game and reinstall but wiping my saves i’m afraid i’m to far in and i don’t want to start again since i already Know what happens which ruins it for me. And btw i don’t have the time too do it all again anyway.

Yknow that bug? the one that put the monastary questline in the game? Yeah that one

the corruption could be in the saves.
I have done a complete do over and 3 restarts each at 30+ hours. I can sympathize but if that’s the solution…
I am as of this post at the run around quests just prior to the T____ machine and would not like to go back either.

Firstly, I love this RPG! In general, I think the attention to detail, storytelling and acting, etc., are so good that when something comes up that reminds us that this is just a janky video game, or such-and-such character is just a collection of scripts, it feels more jarring than if it happened in another game.

Little annoyance #1 is the pathing issues during follow-the-npc-on-horseback scenes (e.g., the epilogue.) I think it might be affected by the player’s horse’s speed, because it seems to have occurred only at times in playthroughs where I had set Henry up for high horse speed, but at times when henry had a slow/medium horse speed, Hans/Bernard stayed on their intended tracks.

Monastery Quests: Bugs, glitchiness, quest design - It’s clear that much was cut here for practical reasons. This is an example of where I think things are very annoying because so much effort and creativity went into the Monastery. The Monastery is like a collection of mini-game segues that appear at a perfect point in the main story. When you get out, you have a new perspective on Henry’s place in the rest of the kcd world. That said, it is maddening that the “Best” and only solution for someone trying to do “master spy/detective” and/or who wants to deliver on Sir Radzig’s instructions most completely, involves making what seems like a painfully foolish mistake… Definitely feels like that was a “Plan B” alternative solution meant to help a player get past being hopelessly lost.

In fact, I retain a glimmer of hope that there is an as-of-yet unreported, cleverly hidden, smarter solution to “Needle In A Haystack,” and I plan to test some theories on this soon when I get to the Monastery in playthrough #4 :slight_smile: If this part of the game was complete trash I wouldn’t be so annoyed nor interested in a solution.

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The patch will only fix that IF you start the quest AFTER installing the patch.

How you can only get a maximum level of 20, in any of your skills.

I was about 200 hours in, the level cap seemed like a deterrent to keep playing.

Wrong you can normally still write a check to see whether or not the quest is completed and use that to “reset” the NPC. i don’t know how easy it is with cryengine/their quest system. But it’s possible. Btw as of 1.6 it’s fixed for me (loaded the game and al of a sudden started walking towards the stables). Thanks Warhorse :grin: