Well, MnB didnt really have that sort of thing until the modding community got involved. I am thinking the same will happen here.
nope. Warband is my favourite game. Especially for being the only game out there with capable mounted archery. But that in no way corresponds with backing KC. Completely different game. Warband is medieval strategy and castle conquering simulator. KC is storybased one hero RPG. A lot of things says KC will not be much sandbox either (hope it will be good freeroam). Same as Mafia 2 is not sandbox and is not even close. While Warband is sandbox, even when tools are limited.
Never thought this topic would garner so much attention, haha! Iâm happy to have inspired such a lively discussion, though. I am genuinely shocked by how many people insist the games are more different than alike, but I enjoy the differing points of views. For me, the similarities are still far too big to brush them off as âtotally differentâ games. As I said in a previous post, I donât mean to imply theyâre carbon copies but I canât ignore how alike they are.
THEN AGAIN, of course I havenât played KC yet. Maybe itâll actually play out a whole lot differently, apart from just being more linear. But from what Iâve learnt/seen/read about KC, it reminds me a lot, lot, lot of M&B.
Try as I might - and I donât claim to know all games, of course - I cannot think of a single other first person realistic (non-fantasy) medieval RPG. THAT niche alone is too specific to not compare the games, imho.
Mount & Blade was a breath of fresh air when it first came out, and really itâs combat systems have yet to be rivalled today - though some have certainly tried, such as Chivalry: Medieval Warfare and War of the Roses. I got involved with the first game as early as version .600 I think, and have followed the series with great interest since. I still play it daily, though in the form of Warbandâs expansion, Napoleonic Wars.
I donât see why both games canât exist alongside each other without inviting comparison as they do aim for different things⊠things which have already pointed out and which I will not repeat. Iâm looking forward to both Kingdom Come and the new Mount & Blade game, Bannerlord.
Itâs a great time to be a pc gamer!
I loved Mount and blade & can safely say Iâm here because of it.
M&B brought something to the table that non of the AAA studios & Publisher did, original ideaâs & a willingness to try something new.
Kingdom Come : D&noD and M&B on crack⊠sounds like this is going to be a great ride.
Thanks for the heads up on Bannerlord @Rihani , I didnt know they had another one coming.
I hope they learn a lot about large scale third person battles from M&B but story driven and sandbox are conflicting with each other. War of the Roses may have better hit-boxes than M&B but KC is doing itâs own combat system anyway.
vanilla M&B may be fantasy but really with mods itâs whatever you want it to be, personally I prefer Brytenwalda. Anybody thinks the game is to easy should try that white stamina and wounds activated. (on 100% difficulty at least of course)
Another Mount and Blade fan here - I was playing since the beta. Imo what was so great about it was the large battles - setting your army against others, working out tactics, as well as getting into combat yourself. I donât think thereâs any game out there that can challenge M&B on itâs own turf of tactical combat.
Iâm hoping the Kingdom Come combat system is as good as M&B, but I imagine it will have more RPG story elements and less tactical army stuff stuff. A cross between the RPG, and storyline elements of Skyrim and the realism and combat of M&B would be extremely exciting.
Canât deny that M&B:Warband is one of my most played games. It is the freedom of it all, deciding who to ally with, or not and creating your own Kingdom. Iâve always favoured Swadian troops mixed with Norse.
As for similarities? I can see why some people say there are and some that there arenât. I myself was interested when M&B was even mentioned in the Kickstarter video, that seems to me that they have got some inspiration from it so I think thatâs where these similarities could be seen from.
Either way, it doesnât bother me, M&B:W is great and KC looks great but I wontât go so far as comparing them because they are also different.
In a matter of fact, I first noticed Deliverance in the M&B forums.
Instantly wanted to back it up and did it eventually.
I hope Deliverance will be a lot better than Mount and Blade. Big fan of M&B for a long time but the franchise is getting obsolete. Even Bannerlord (which hasnât a release date yet) donât look half much as promising as Deliverance.
I honestly donât imagine the 2 games are equatable, but I will admit that the idea of M&B combat in a story-rich RPG with the added realism goal certainly grabbed my attentionâŠ
Very convenient space between the merlons!
The castle looks very separate. Not much detail in general.
All you see is just a yellow angular low poly desert and a grey block barely resembling a castle.
Also, lighting is not state of the art.
What exactly is this, Vikings in Africa?
Itâs a fantasy world trying to simulate medieval warfare. And the video is of their old game, they are about to release a new one and I hope KC takes a lot from MnB, like seige towers, trebuches (if the BL will have them), the way you can shout out commands to your companions, the VERY expensive equipment and party moral.
M&B was fun and this will be a better game in general
the equipment prices in m&b were utter bullshit - a whole kingdom could not afford a lordly platemail in a month⊠- it was cheaper to feed and pay 1000 elite knights (a whole month) than buying one! lordly plate mail⊠and everysingle knight came with his own platemail xD.
Some of the prices were a teensy bit absurd. Especially ones that were generated with the best stats - like you said, a âlordlyâ item was automatically massively costly. It was very, very often cheaper to end up buying a cheaper version of another item for 1/10th the cost, but end up having more or as much defense just because it doesnât have the âlordlyâ tag.
THOUGH, that said, I DID like that they made stuff expensive. Maybe a little overkill, but I liked what they were trying to do. Iâd much rather have it how it was that the opposite and have everything way too cheap.
Well I canât wait for M&B Bannerlord!
Yes, incredibly unfortunate that M & B was not further developed professionally. Instead, it was the modding scene offered, although they created some remarkable projects, but the game does not fundamentally brought on. Maybe the engine was at its borders, and the game would have to be rebuilt. The developers went apparently not for money or quality. Maybe theyâre now highly doped teacher âŠ?
Letâs see what banners Lord brings true.
I totally backed because the game felt like a spiritual sequel to Mount & Blade. The compass in the Kick-starter video even looked as if it was pulled directly from Mount& Blade!
Yep⊠Lordly means fancy not super effective. When you can get one from lord in battle or want wear symbol of your wealth then you are happy to find/buy one. Otherwise you just get cheaper version.