yeah, i think so too. the ‘‘campaign’’ of M&B is hardly worth mentioning, like in most sandbox-style games.
but that’s the price of freedom, isn’t it? KCD will do that better.
easiest game i ever played, actually. block, stab, block, swing, rinse repeat.
it’s about as technologically advanced as the earliest text based adventures, they just added 3d graphics to it.
I would recommend turning off auto-block Come on, you are obviously heavily biased. Stop pretending you’re being objective and admit it.
Or you’re just trolling, in which case… Congrats!
LOL did you try to setup reasonable difficulty? initial is around 30% if I remember well. You must set damage to you and your party to 100% (from initial 1/4 and 1/2) increase oponents AI to at least average and battle scale to 100 man. With some more options i got 82% difficulty and it definitely wasn’t easy. And I’m playing with autoblock.
it’s off. 4 direction of attack and slow hack and slash chopping isn’t that hard to block against.
plus, the fact that it’s easy isn’t a big deal, it’s just that combat is so boring and unrealistic, and battles are the same instances loaded on copy and pasted castles and lunar landscapes.
npc interactions is lol
overrated
Oh. So you just feel the need to inform everybody on the internet that you dislike a game they like and pretend it’s an objective fact.
All right then. Carry on. I’ll be over here, pretending that’s not laughable
Combat is boring for you because of low difficulty. Nobody ever claimed that MaB has realistic combat, but its really good combat mechanic. And you are leader of party at first place. You dont have to figth at all (except when you start new game or get attacked by thieves in city), but you must lead your party.
Its not RPG but mix of strategy, RPG and 1/3ps action. NPC interactions aren’t lol… they serve their purpose and yes they’re too simple and minimalistic (mods are improving this).
NOT overrated… 6 years old, indie, unique and MODABLE. There is not even attempt to do medieval sim like Mount and Blade is.
Well didn’t hear from many other large scale battle simulation games which are doing a better job, have you? (As a third person RPG game)
Don’t know for how long you played this game but with a decent mod on it (like Floris) for enhancing mechanics and realism it is a whole different gaming experience. When you are facing a 1000 men army against your 600 men on at least medium difficulty, I really would like to see how you get through this battle just by hack’n’slashing and without using a proper strategy.
Playing on native with basic settings won’t give you an satisfying experience. This for sure.
usually you can defeat a 1000 men with less than 200 men on a higher difficulty with less than 20 losses. It’s always pick a mountain or hill and hold formation. Let em come as they always do, if for some reason they don’t, move forward alone shoot one of them and they’ll come.
next step wait till their ridders clashed into your ranks, u won’t have many losses because you are on a hill fighting downwards, or defending a stream or whatsoever. Now let your infantry and cavalry counterattack. kill the ridders, pull your infantry back, let your knights kill their archers pull the knights back and wait for the next wave. Do this 10 times and youll easily win. Meanwhile your character hacks like rambo through their lines. Just walk through them and hit right and left while they are engaged with your troops just don’t leave your troops or you might get singled out and killed but if you keep to the above described tactics you might kill up to 100 knights in a larger battle all by yourself.
WOW what are your battle scale, party damage and hero damage settings?
Well however you do it, you just described a decent strategy and that was my point. Of course your character can slay a multitude of enemies more than your other troops. But just running into them without coordinating your army won’t work.
Anyway your scenario still seems quite difficult at least for the mods I am used to (Anno 1257, A Clash of Kings, Sword of Damocles etc.). Guess one of your Heroes has a quite high tactic skill for balancing the battle disadvantage.
I’ve been playing Mount&Blade (with and without mods) in its various verisions (vanilla, Warband etc) since I helped fund and beta test the first version. I still like the game very much and if Kingdom comes even close, I will have a blast playing it.
Duel me some time. Maybe one of us will learn how much harder the game is than we think.
Try Native multiplayer or cRPG (which is the most balanced version of Warband), with autoblock off of course, and see how long it takes you to learn how to block without autoblock, and chamber-block attacks, and hold attacks, perform feint attacks, and block all of them.
You can’t compare a casual gamer playing singleplayer with the level Warband multiplayer has achieved after all these years. It’s the game that has taken the most time for me to learn how to play (properly).
It’s like saying a game is easy and boring because you completed it with godmode on.
Anyway, my point is that, after playing Chivalry, War of the Roses, Warband and many medieval singleplayer games, I say that Warband has the most responsive combat system, where in no circumstance does the character not respond to your actions.
agreed, warband has the most seamless combat system of the M&Bs
Yes it is a lategame scenario. lvled Heroes and stacked troops. In this particular case its the latest floris mod 2.54 i think.
I play with vaegir/rhodok troops over 500 days in the game and my troop composition is about 60r7 and 140 r6 units. ~ 120 archer/crossbows 20 knights and 60 rhodok polearm infantry. I could field over 500 troops i think but i only field that many during peace to train troops for vasalls and patrols. Ive always another stack of troops in a castle in case sth goes horribly wrong. weekly payment is about 30000 during times of war. Abit less during times of peace because i give away some troops to my vassals.
@Matthew1J settings are normal and battlesize is 125 But as you can see above i field usually ten times the numbers of highquality troops than the enemy does. I might have less men but my men are way more experienced. A king with 500 men maybe fields 10-30 r6/r7 troops.
I know this is wishes for MnB:BL, but these would be really nice to have in KC too!
I was(am) a big MnB:Warband fan. Its a huge reason why I funded this game - an evolution in the fighting style and an updated graphics engine was what was holding MnB back. KC looks like it will offer both.
I am hopeing that KC will have some of the city-building and territory control that MnB had. It was fun being a fuedal lord in a small village and helping (or punishing) the peasants!
Then you will be dissapointed in this matter. KCD is story based game about son of blacksmith. Not medieval lord simulator.