Out of curiosity, what happened exactly? You said in another comment that a WH worker threatened you…
Couldn’t agree more about taking wrong decisions with the DLC path/cashback lazy train, instead of focusing on polishing the game and adding the missing content (mounted NPCs, real large-scale battles, dynamic encounters instead of static boring ones, randomness sandbox, etc) as Vavra promised. I stopped playing the game after seeing serious unbalancing issues (e.g. need 6-9 arrows to be killed by a cuman archer despite being naked; e.g. you can kill with a short sword with low level and without combos a medieval tank in plate armour by just exhausting him, instead of being kind of forced to learn combos and/or use axe, mace, etc), and stopped posting in the forum when getting insults by console fan boys when they weren’t accepting the fact that KCD was originally planned for PC (have been following its development since a Youtube video in Czech was released in 2010/2011) and not for consoles, and only during the middle/last phase of development, WH were “confident enough” to release it in all platforms. It was a huge mistake, in my opinion, as we all got the unpolished game with missing content we know and some sort of disappointment feeling, instead of focusing first on releasing a polished PC version (as originally planned) and a bit later, making a console version of a final product (the other way around of RDR2).