My Opinion of the Game

I’ve just completed the game after around 170 hours, and thought that my opinion might be appreciated better here than on Steam as I’d like the developers to know what I think.

I’ve put a lot of hours into the game, and it’s certainly worth the £30 I spent on it as a backer a couple of years ago, so I have no complaints regarding its value as a timesink. I have an overall good impression of the game, but while playing I formed opinions about a few of the game’s negative aspects, and I want to outline them here - this isn’t so much a review as an opinion, and I’d like to know what other people think of it.

Most of all, I feel that the game’s focus is off. A lot of effort was put into the game as a cinematic storytelling experience, and it’s this which mainly lets it down. Despite the range of actors employed, some of a very high skill level, the cinematic part of the game does not feel well acted, which I feel is down to both the script and the direction. Many times in dialogue, characters feel as though the actors said their lines in separate rooms, with the inflection and emphasis of lines completely wrong, which jars as you try to follow peoples’ meaning.

I feel that the true star of this game is the world itself, which is amazingly detailed and teeming with life. The developers, in my opinion, have missed this and put far too much emphasis on the characters and story. Compare this to Skyrim, which has a fairly boring story, but one which can be easily ignored because the world itself is the central attraction. I understand that this game is trying to do something different to Skyrim, but in doing so it sacrifices what it does better than that game, which is in its detailed, immersive and believable historical world.

Henry is not a likeable character. He’s weak-willed, sycophantic and shallow. There seems to be a weird reverence for the nobility throughout the game, with the vast majority of ‘good’ characters either rich or aristocratic, and Henry seems to drawn to them in a way which is never really explained, other than that he is attracted by strength because he himself is weak. Again, I feel that the developers were aiming for something different, but at least some element of character creation would have led to far better immersion in the world than what we get through Henry’s eyes. I didn’t find him relatable in any way, which had a profound effect on my experience of the game. It’s a common tool to have a shallow character in fiction in order to make the consumer more easily identify with them (Harry Potter, Bella from Twilight), but Henry is too shallow to be interesting and not shallow enough for the player to put themself into him, as the vast majority of the story choices he makes you have no control over.

The cinematics detract from the game, and during most of them I was just waiting, slightly bored, to regain control and make my own story. They’re beautifully done, and give a good sense of place, but they act to separate the player from the world, as do the story and characters.

The combat is interesting and engaging, but still slightly odd feeling and never completely satisfactory when your opponents flop to the ground, which at higher levels seems to happen after nothing but a vague slap with a sword. However, it’s definitely a novel, positive and fun aspect of the game which is I hope is developed upon in the future.

There are tons of things about this game which I hope Warhorse and other developers take on and improve in the future, and the game as a whole is a great achievement, but I think that Warhorse’s choice to focus the game on the story and characters was wrong, and not well executed. Some level of character creation would have added much more to the game than the story and character focus do.

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But Henry is YOU. You shape how Henry is. If he ended up being boring, thats not really our problem. That’s the beauty of a role playing game.

Errr, about being drawn to nobility … did you notice that part about Henry and Radzig Kobyla? Radzig has a very good reason to take care of Henry. And Henry … well, to work for nobility is the best thing common people can dream of. What Henry does is also the best way to experience some adventure. Or would you like Henry to work against cumans on his own, without any help?

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He isn’t, though - not in the pure role-playing sense of a character entirely created by you. I edited above to further that point.

Agreed with this!

My point is one about Henry’s character being identifiable, and the tone of the game as a whole. The noble characters as depicted in the game seem shallow - where is their selfish, greedy side? Hans Capon is one character who starts off this way, but after a certain point we’re meant to like him, with no real change in his character. Henry is bullied by him incessantly most of the way through, but he just accepts it and wants to be friends. You can help out your old low born friends, who also aren’t very likeable, through side quests, but Henry seems to be annoyed by them more than anything, and most of the quests involve nefarious activities, lying and bribing as opposed to the glorious chivalric acts you take part in with the lords. That’s my impression anyway.

What you’re saying makes me think you didn’t play the game past the Prologue, or you did, but failed to pay enough attention to many details.

where is their selfish, greedy side?

And why should it be there in the first place? The idea that all nobles were greedy and selfish sounds like a very banal and stale cliche to me.

Regarding Hans, I disliked him at first, but then my own attitude changed, because I really saw him changing towards the better.

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Thank you for taking your time to share your opinion in this forum!

There’s nothing negative about your honest opinions about the game and I hope you don’t take my response in that light.
You mentioned you paid 30 EUR for the game so surely you’re from Europe. Then you must know that their is still an all around reverence for nobility still persistent in Europe, even when it’s beneath the surface.
These are hereditary traits conditioned into people’s psyche after centuries.
If you dispute this notion, just look at the recent royal wedding. It’s still a , underneath the surface, a class society.
If I get into more details, I’ll have to write forever.
Actually, Henry’s attitude towards nobility is pretty much inline with his upbringing and background and the whole life situation in general.
He grew up as the son of a blacksmith, who served the lord of the castle, within the castle walls, not outside in the village.
I’m other words, he grew up essentially respecting the boss.
Everything Henry has and can achieve in life is directly dependent on his relationship with his superiors.
I agree though, his character could have been a little less bland but as one responder already stated, it’s up to you how you want to develop him.
Ano his friends, Henry is given the option of continuing to stick with that toxic relationship or breaking with it. The choices are left up to you.

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I’ve completed the game and spent as much time as possible on each part, but intend to replay it with an open mind and see what I think.

I’m not saying all nobles were selfish and greedy, I’m saying everyone is or can be, and characters that are too one dimensional can be unbelievable and their motivations hard to follow.

Yes and no. With your off hours you can be a saint or a murderous thug, but during the on hours you’re being funneled

For most of the game, fealty is missing some context. Social assymetry, abuse/exploitation and tensions therein were a central aspect of medieval/feudal life. The dialog isn’t differentiated by class. Henry seldom seems to talk like he knows his station (beyond specific, scripted apologies to Hans) relative to others and theirs

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Truly benevolent leaders were few and far in between. The medieval feudal economy was predicated on some degree of exploitation (taxation, restrictive resource access, etc). That stacking of the deck is fundamentally selfish and greedy even if understandable (if you’re a noble trying to look out for your subjects). The non-scripted NPCs behavior is seldom suggestive of a class system based largely on ascribed status.

Granted this is a game… and English isn’t like Korean, Japanese, Arabic, etc that have obvious and numerous social status markers used in speech (far beyond the French tu-vous distinction)… so it’s hard as hell to capture this essence. In places of class assymetry though, you tend not to hear rampant, loud public shout outs (Hi Henry!,etc) esp to those (potentially) above your station

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Maybe. To me, Henry’s reactions were following Martin’s lead. In Korean, it’s called 눈치 (eye watching) (fwiw, no I’m not Korean); look at others’ behavior and respond accordingly

OK, I was notified that this is spoiler and I should mark it so, which is true. So …

SPOILER WARNING! SPOILER WARNING! Spoilers Ahead!

I would say that Henry is treated like half-nobility by Hanush and others because they know about his relation to Radzig. And Henry treats comonners like his equals, because he is just not used to be nobility. In fact, I now realize that you CAN act like, say, half-noble in dialogs. It is all that answers marked with little crown … all that “I am envoy of sir radzig, get out of my way …”. It is up to you how noble he will act.

that crown icon occurs during a conflict dialog. and it’s largely indirect (let me go because my daddy/his friend).

‘half nobility’ great point! that is so freakin’ incongruous with Henry’s putative station. it makes about as much sense as S African hunter gatherers showing up in KCD.

feudal societies in C Europe weren’t as asymmetric and rough as in Russia but they were still feudal. the every day interactions among the people would’ve reflected that (eg simulated in KCD as class-related interactions of the NPCs with each other).

this is a nuance. seen Hanush, Capon, Kobyla walk the streets of Rattay? just a dude. WH has bigger problems right now than nailing this nuance. that said, if WH really wanted to give this game more a feudal Europe feel, the NPC interactions with each other (outside of cutscenes) would tip you off

that crown icon occurs during a conflict dialog. and it’s largely indirect (let me go because my daddy/his friend).

Yes, but Henry just does not know the truth that time. He really acts on behalf of his superior.

‘half nobility’ great point! that is so freakin’ incongruous with Henry’s putative station. it makes about as much sense as S African hunter gatherers showing up in KCD.

But his situation is not normal. Somebody knows it and does not want to tell him, somebody does not know (including Henry). Almost in the end of game, there is a point that shows this - when soldier comes for Henry and says that he doesn’t know how to talk to him. As if he was noble or not.

But OK, no more on this topic. I did not have feeling that someone’s behaviour was out of place, but I can understand that you had.

My favorite way to play Henry is to start as penniless rogue. I try to do all of the roguish quests before I go anywhere near the MQ. When I start the MQ I am expert in stealth, lock picking, and pick pocketing. I have learned a little about mace and axe and have no idea how to use a sword. This is many hours into the game.

Once you start with the MQ the roguish quests seem off. You are doing bad things to your allies and it seems out of character. Doing them before they are your allies, well, you’re just getting by as best you can.

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Soooo if I am not mistaken, this game fallows an actual historical journey and fallows actual historical events, no mind you there is room and has to be room for fiction and other things non historical to make the game interesting and fun… I myself find this game incredible, and wish as well as hope to see more like it,

there is one thing I def agree with the origianal post on, and that is the voice acting is hit or miss, as well as some sounds, they seem like they were recorded then rerecorded then with out any kind of adio fix or balancing or high def additions just kinda thrown in and meshes with immersion quite a bit… IT IS NOT all sounds or voice overs but there are some and quite a few that seem off, there are also quite a few npcs, that just seem a bit lifeless …

but at any rate id still give this game a major 2 thumbs up, and have and will continue to recomend people play it, as it def tells a story and is def based off historical events (have done my own research into this and can varify) and that is the one thing that turned me on to it, I love and am all about historical accuracy

I also agree that Harry could use some personallity tweaks

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Henry is cool leave him alone. I hear he’s not supposed to be too cool so the player can use their own imagination of how their Henry turns out.