My personal wishes regarding the economy-system :)

One thing that I already stated is that you get too much money too soon. When I had my battle with Grunt my gear was maxed out and I had 20k groschen. So I decided to “loot in a realistic way” from there. No armour pieces, just a few weapons here and there, things I thought I could actually carry with me. But I should´ve done that from the start because now I don´t have anything to spend my money on. So I bought stuff and sold it immediatly till I had a few groschen left, I sold my armour (most of it), but still with my haggling and a bit of looting I could get everything back in a few hours.

I think it would be a good idea, if you want platearmour and a good longsword, that you have to "order them, you´d need a blacksmith who´s skilled enough and has knowledge of the particular set of amour that you want f.e. Nuremberger and all that for a price you have to struggle to get.

Harder enemies except knights shouldn´t have platearmour but better skill so you can´t loot it and traders probably shouldn´t buy cuman stuff.
Things like that would improve the “money-problem” and you could appreciate it more, if you finally bought that sweet armour and are running around with it.

Greetings

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Or it would do to increase costs across the board and reduce how much you can get by selling them. So, if you’ve looted an aemor piece that sells for 5k you can only sell it for like 500.

Increase training costs. Beginner 150/advanced 400 and so on.

Renting a room can vary between 10-50 groschen depending on your reputation and how luxurious it is.