My top 3 most annoying game-play things

If they would add an option “Beginner Save Mode” then you would still be able to play the game the way you want :slight_smile: And the people with busy RL would just play with that option on.

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Sure.
Havepicture if a unicorn with rainbows flying out on the save screen graphics to remind other family members that this person is playing ‘kiddie style’.
(Real life- please?! If the game wworked like it should you can just tab out/return to home screen- same argument was leveraged at many playstation vita games and was a non issue due to the platform having the ability to pause at ‘any moment’)

Dreepa you may be overlooking why the feature may have been, in part, implemented in the first place.

It seems that all save games are not the typical ‘individual save file’ (like most products would use) but exist in a ‘bucket’ of limited capacity.
It might be a largish bucket- but it is very finite in capacity and leads to massive fragmentation and woes (still being looked at for ways to improve)…
Lets trust the designers - they may have had reasons, and is an example of clever game design getting around an engine issue.

Hu?
There is a save function via potions, and there is a mod that enabled saving, so what are you getting at with that nonsense? :slight_smile:

And about RL: It is about not being hardcore enough to play the same stuff over and over when you die. Some people dont have time for that. They want to play the story and finish the game without re-playing so much after death.

KCD was not designed as a game for everyone. It has features that you may find frustrating, too demanding, too time consuming etc. But because of these features the game is different from other contemporary games and stands out - it is not only frustrating, demanding and time-consuming, but also funny and rewarding. Because of the very same features.

Warhorse’s doctrine was “we want to create game that we would like to play ourselves”. Some “different save style” option would directly violate the doctrine. They implemented mechanism that seemed fitting and let user decide if he likes it (and will continue to play) or not (and will not play/buy).

Maybe Warhorse is losing audience by this approach, and also income. But in the same time they are earning renown for the game that is not the same as others. It may help in the long run … or may not, who knows?

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Can’t help but think that those people should buy other games. Not force a bastardizing of ours.
I have no sympathy for “let’s get this done” power gamers.

And I have been waiting for a game like this for some years. Don’t ruin it.

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:+1::vulcan_salute:

How exactly do you ruin something by adding something for a player type you are not part of, and will never experience? Would someone be forcing you to enable an “always save” feature? Someone standing behind you with a gun?

Also, you totally twist the argument. You make a strawman that is beyond belief. It is not about the topic, it is about you feeling attacked for some deeper psychological reason that takes too much time to elaborate here. Options take NOTHING away from you, and other player types benefit without your sacrifice. In the end, you even benefit, as the game would be played by MORE people, making MORE money for the company allowing MORE support. But I guess it is just pointless discussing logic with crusaders like you.

This argument is all about your ego. And zero about the topic.

Each player has their own play style and opinion. If you are thin skinned where someone makes a comment that you don’t like, then ignore it or don’t read community boards. Take nothing personally, there are jerks on community boards just as in real life. Everyone just needs to be civil.

Well glansky, I generally agree. But how can you have a conversation with people that make it all about themselves? “I … I … I” “My playstyle” “This is how it has to be” “Me myself and I”. How do you even get to a point where such people consider the perspecitve of others for the sake of argument?

WH’s problem wasn’t so much implementing a restricted save model; their problem was doing so whilst not having an otherwise thorough save mechanic. WH didn’t think it through even as they played other games that had similar issues (eg FO4). As a result, they had to scurry to create exit saves and fix their save mechanic

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There are those who believe they have all the answers and that their opinion matters most. Take everything with a grain of salt. I like to take my time in a game and explore every nook and cranny, I will play every side quest just to see what is there. I have five playthroughs on KCD with almost 900 hours (am either very devoted or very slow, take your pick), and each play through I find something new. It may not be earth shattering but I take comfort in knowing about it.

Just enjoy the game and good camaraderie on the community board. Cheers!

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WH wanted to curtail ‘save abuse’ which is common in games. Players behave artificially when they can save without limitation. The act ballsy. They approach boss monsters/enemies and save. Then, fight and re-fight until they win. This creates a perverse risk attraction gameplay.

WH wanted to limit that or at least make it an action that requires a little more thoughtfulness (finding an alchemy lab, brewing, carrying saviour schnapps). Don’t begrudge them for implementing the model they did. Just wish they had thought it through more and implemented an exit save and better save mechanic (at least for PS4)

I play similar to you. I like to see all the game has to offer, spend time in taverns, talk to people, fit the role. And if someone likes to play the new “Hardcore” mode to feel the pressure, who am I to judge him for that? At the same time, if the game would offer an “Narrative / Casual mode” I wouldn’t be bothered either. I think the more player types the game addresses the better for all. Games like Civilization or the Anno series, for example, offer many pages of options and you can totally set the experience up to your liking. In the end it only creates value and everyone benefits. cheers.

It’s not so much hardcore as realism. Yes, WH was selective with the realism they implemented. But, in truth, having unrestricted saves enables a gameplay which is categorically unrealistic

Not quite.
If there is this “save when you like” invitation to savescummimng, there is less incentive to actually get good at the game and every incentive to rush and “go through the motions”.

Which I don’t agree on.

And we are some people who really like that we are forced to learn the game rather than savescum.

This “logic” you are talking about is what I have witnessed in games for the last 30 years.
A never ending attempt at pleasing those who can’t be asked to concentrate and become better. Who measures a good game on the fact that they can finish it fast and efficiently.

Now the tides are turning. Good.

That incentive is YOUR incentive. I said that MY incentive is real life. Why do you keep putting things in my mouth?
If YOU are tempted to savescum, don’t project that on other people. Why do you need to tell people how they enjoy their free time? I for one, do not enjoy my free time, if I go to the woods and play a lengthy dialogue option, have a cut scene (Devil Worship scene) to then die, and have to do the whole sequence again. And there are many situations like that. It is the very definition of frustration, doing the dialogue again, I never wanted to do. It is exactly the oppositve of savescum, because now I know the dialogue ahead, now I know what options I will have. And it only happens because there is no save. I use saves to structure my entertainment. I use saves to not waste my free time. It is appalling and self-rightous beyond belief, that someone would judge me for what they belief I would be doing and how I would be spending my free time and how I get fun, when it is none of their business whatsoever. This is a role-play game. Meant for the true RPG crowd. You know what they did? They made up stories. They sat down and had good times together at the table. If a character was about to die, they managed to find a way to maybe not let him die. It is a culture of creatitivy, immersion and story telling. It is NOT a culture of authoritarian enforcements of rules. Basically in ANY p&p book at some point there is a hint at this: “Feel free to change these rules or come up with houserules if you think something suits your group better…” (etc.). RPG was ALWAYS about how to get the most fun out of your time with friends at the table. It is exactly the opposite of “eat of die” mentality. That being said, even if you enjoy hard challenges (which is your right) why would you impose it on others, or even object to the what others do to have fun in their free time? If the “standard” game mode would still allow you to play the game exactly as it is, what part is bothering you? Iron man modes, Hardcore modes, etc are en vogue and many games offer them. Do I judge the people for playing that? Who with sane mind would do that? "Oh look at the idiots playing hardcore mode, man “master_at_games-scum”. Look how they waste their free time 24/7 at the pc. No one is doing that. So why in the opposite direction? My girlfriend tried Kingdom Come, and she was totally frustrated when she always had to the same dialogues over and over and lost interest up until I discovered the mod and installed it.
/Rant over :smiley:

I am with you there. Aboslutely.
Back in the days when I was DM’ing a setting one of my players kept charging at doors, bash them down and leap into the room thus avoiding many traps. His dice rolls were incredible. His luck was astaunding. But he basically ruined the game for the rest of the group with his brash behaviour.
So I dropped the rest of this particular dungeon by one floor and had a narrow set of stairs hugging the wall. There were no barrier. There was no railing. His dice rools meant nothing.
He died.

And to clarify.
I don’t savescum. I even invent rules for myself to make the experience better for me.

I just happen to think that the opportunity to savescum shouldn’t be there. And I happen to think that people who do savescum are loosing out on a great experience called “risk assessment”.
I express my opinion. Just like you do.

And those tedious dialogues you have to redo.
They are very quick to flip through if you already know them. Your argument is merely to make a point.
And the Devil Worship scene…
How anyone can die there is really puzzling.
The aforementioned risk assessment would have taught you some basic tactics, where one of them is basically - - - - - RUN! Separate the enemy. Take them on one by one.

The point is taken. I just disagree.

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But that was the point. You know the dialogue ahead. You basically have been forced to do what a savescum “try out all dialogue options” person is doing. And you cannot “unsee” what you have seen before. While in a normal savegame-feature, I would instantly save after the dialogue. And here, I am confronted with it again, tempted to choose differently because of subconscious knowledge. While if I save after the dialogue, I can continue with my consequences from the dialogue should I die later on. The game needs many more auto-save points for the current concept.