I am half way through the game and here is my feedback of my top 3 annoying issues in the game play if any dev still cares at this point:
I)
Getting semi-stuck in the widlerness at slopes and bushes or between objects and terrain: The protagonist should be able to “climb” and “pull himself up” small ridges and slopes. Sometimes it is just annoying to have to wander 100 meter to circumvent a small slope any child could climb, other times you need to reload the game, because you are just stuck in vegetation and cant see how you get out of there.
II)
AI using bows in melee: Standing in front of an enemy, that you pound with sword hits, while the AI of the enemy just stands still, and calmy aims at you with a bow, and even hits you perfectly. All the time being hit by slashes. Gameplay wise it sucks, because you should be able to surpress a bowman with hitting him in the face, so you dont take damage, and immersion wise it is just a total deal breaker. Feels more like diablo in that moment
III)
Not being able to save normaly, but being able to go to a bed to sleep and save -> This is a redundant design.
There is a need for sleep already in the game. So your character HAS to sleep anyway. So adding save function to sleep is a doubling of the same game-play pattern. Futhermore, going back to a bed to save, and then going all the way back to continuiung whatever you were doing is tedious and not my definition of fun. Is is just pure meta gaming. That “save feature” should only be part of the hardcore mode. Also: I do not want to be an alchemist. Forcing a playstyle onto a game function seems weird.