Mysterious Ways Quest: Finding Directions

So, I’ve already played Kingdom Come: Deliverance a little and progressed the main story up till reuniting with Runt, but I decided to restart on Hardcore. As such I know how to progress in the Mysterious Ways quest and I know where Ledetchko is by memory, and if I didn’t I could always check online. However, now that I’ve encountered this quest again, I’ve realized that, even though I got Henry to learn how to read and I, as the player, came to the conclusion that I should go to Ledetchko, I “technically” still don’t know where Ledetchko is. Focusing on the main quest line only reveals a select few locations, such as Rattay, Neuhof, Talmburg, and Uzhitz, but the pathing that one follows based on the quests never has you cut through the center of the map up to this point, only the eastern roads that run between Rattay, Neuhof, and Uzhitz.

All of this means that, even though Henry can read and finds out that his next destination is Ledetchko, the game doesn’t tell the player where Ledetchko is UNLESS Henry asks the Scribe to read it for him. I can’t “Continue according to the clues in the Black Chronicle” because the clues don’t say what direction I’m headed. Am I headed north? South? Along a river? Through a forest? after successfully reading the chronicle Henry mentions in the quest log that one of his(Lubosh’s) cronies lives nearby, but where is “nearby?!” How is a first time player supposed to know where Ledetchko is without markers by “folliwng the clues?” Meanwhile, when Henry has the Scribe read it for him and is told about Ledetchko, Henry talks about how it’s just a “Stone’s throw away” and THEN the map updates with a search area to the northwest in the fog of war. Clearly, Henry as a character knows where Ledetchko is, and therefore the map should update after he reads the chronicle on his own since it tells him that Tonda “did keep company and dwell with Hynek in the woods around Ledetchko.”

The point I’m trying to make is that, without “cheating” and looking it up online, it is infuriatingly annoying and difficult trying to find a location in the fog of war that the player is told to find when they aren’t given a marker nor told which general direction to go and there is no way for them to go up to an NPC and ask for directions. At the very least, the quest log should state which general direction to go since it’s obvious Henry knows where to go even if the player doesn’t, and the player is supposed to BE Henry, therefore the player should know where to go! I, as a player, shouldn’t have to look up online where Ledetchko is on the map because I wasn’t informed what general direction Ledetchko might be in.

There should be some kind of system to find important locations that the player hasn’t discovered yet through in game means other than blind exploration. How is this not already an option? Were people back in this time really this directionally challenged where no one in Talmberg could tell you that Uzhitz is northeast along the river, or that Rovna right next to Skalitz to the southeast? What about road signs? did they really not exist in medieval times? At the very least, the Scribe or one of the major traders should know where other cities are or their general direction. It doesn’t’ take a rocket scientist to understand that knowing the location of cities and the routes between them is absolutely VITAL for traveling merchants at the very least, if not all merchants, as well as lords and their couriers.

Addendum: I have a request. If anyone believes I’m in the wrong, can you please start a new game and focus only on the main story quests from the beginning up to the Black Chronicle and prove that I’m incorrect? Pretend you were a new player and prove to me that, as a “new” player, you would have been able to find out where Ledetchko was without the Scribe’s help, without getting the Uzhitz Priest’s help, and without “randomly” exploring in the general direction of Ledetchko. If you can figure out where I went wrong and where the information was located, then I’ll accept my mistake. I’d even been willing to delete this entire thread if requested, or ask a mod to delete it if I’m incapable.

Also, I apologize for making such a simple problem seem worse than it is, but it’s because it’s so simple and seemingly trivial that it’s so infuriating. This shouldn’t be a problem, and the fact that it is a problem at all is stupid.

I know where Ledetchko is by memory, and if I didn’t I could always check online

Hardcore is not supposed to be played on 1st walkthrough.

I’m aware, but even in normal mode this was a problem. It vexes me that there isn’t an NPC you can ask for directions nor do there seem to be signposts that can point you in the right direction. If historically there weren’t signposts during this time, then that’s fine, but I highly doubt there wasn’t at least one person in each major city that could give directions to another city or village. Hell, of all the NPCs, the Scribe should know, so why isn’t there a dialogue option where I can ask him what direction a specific settlement is in?

Even if said NPC’s action becomes obsolete once the player has discovered all major cities and villages, for those playing for the first time or those who started over and have forgotten where things are, these NPCs could potentially be the difference between the player quiting out of frustration and never turning back, immersive-breaking google searches, and uninterrupted immersive/enjoyable gameplay.

As I’ve yet to actually finish the game I understand that this may be an isolated issue only prevalent with this quest. However, it baffles me that this was an issue at all. I suppose that, due to the size of the map compared to the number of major settlements, I’ll likely never run into this issue again as I’ll know where everything is soon enough. I just hope that Henry never finds out some specific thing is “a stone throw’s away” and never tells me, the player, where said thing is nor provides a quest marker. Hell, telling me it’s “west/east/whatever of [insert city name here]” is better than telling me “it’s somewhere nearby.”

I suppose this issue simply frustrated me so much that I needed to point it out, as well as find out whether or not this has actually been an issue for someone else or if there was an easy solution in-game that didn’t involve having the scribe read it for you. Just…why was this a problem at all? Am I just stupid?

You can track the quest which will show you where to go. You can even set your own marker on the map to see where you are. Furthermore, you can fast travel. These things are off in hardcore and you should not go into that territory.

I’m aware of all this. The issue is persistent in this quest despite all that. The main quest is always tracked unless the player untracks it, so it will show markers or areas of importance at all times, but reading the chronicle on the player’s own doesn’t prompt any new markers or areas. Furthermore, in normal mode, making a personal marker doesn’t help at all as the player doesn’t know where to put said marker because. In the situation I was in Ledetchko is in the fog of war, and the only way a new player, or a returning player who had forgotten, would have known where to place the marker would be to look it up online. Yes, I said I remembered where it was from my previous run, but I did check online just to make sure I was headed in the right direction, and it was when I was looking online that I realized how stupid this situation was.

My point: If a new player progresses only the main story and does not explore, then by the time they reach the Black Chronicle there is no way for them to know where Ledetchko is unless they look it up online or have the Scribe read the book for them. This issue is prevalent in both Normal and Hardcore mode. Maybe this wouldn’t matter if all players explored more and happen to come across Ledetchko, but now everyone will. From a gameplay perspective this specific situation seems poorly designed.

If a player just does the main quest line then IMHO they are a one and done speed player and not an RPG player and KCD is not really a game for them. Exploring is part of playing an RPG.
also how could you mis Ledetchco? the only other easiest place to find is Neuhof.
I do agree perhaps there should be a way to ask a wayfarer for general directions. However I have not found this feature in on other RPG games I have played.

Exploring is a large part, yes, but this quest is a part of a larger story arc that the player will likely follow through with in one go, most likely stopping only after a climax such as after the siege of the abandoned town of Pribyslavitz. With that said, this quest is really early on, and as I mentioned in my original post focusing on the main quest line will only reveal the areas between Neuhof, Talmberg, and Uzhitz. The main quests have you going to Neuhof, then the forests to the north, then back to Neuhof, then to Uzhitz, and then to Rattay. That pathing only focuses on the eastern part of the map as you bounce back and forth between three settlements, completely ignoring the center area that Ledetchko is in.

Regardless, the issue is that unless the player happened to have already found Ledetchko from random wandering or some random side quest, then it’s impossible to know where to go after reading the Black Chronicle unless you have the Scribe read it for the player. It’s either this, or the player has to make a mad dash into a random portion of the fog of war and hope they eventually find Ledetchko. The most frustrating part about this, however, is that it should be possible to ask for directions as it’s impossible that not one single person in Rattay knows where Ledetchko is. Even worse, Henry KNOWS where it is as he states in the quest log that one of Lubosh’s cronies is “nearby” but the player doesn’t know, and the player is supposed to know most, if not all, of the same information that Henry does because they are supposed be playing as Henry! This is completely immersive breaking and just downright infuriating when I need to go somewhere but I don’t know where to go, and either I have to hope I eventually find it by going in some random direction while hoping I don’t waste my time, or look up where Ledetchko is online.

This game is great most of the time, and I’m enjoying it quite a bit, but I find being unable to resolve such a stupid and simple issue without out-of-game help is absolutely ridiculous to the point where I’m making a mountain out of a mole hill. I understand that the character I’m playing as isn’t actually me and they have their own “past” that I may not necessarily be privy to, such as Henry’s childhood days, but the player character shouldn’t know more information than the player does if it is information important to the current story that they are both experiencing at the time! Otherwise it feels like information is being deliberately withheld from the player for no discernible reason, making the player feel stupid when they aren’t.

All I want to know is am I really this stupid and the game had actually informed me where Ledetchko was during this quest? Or is this simply a mistake in the gameplay design? If the information was stated that I had to go north or northwest to reach Ledetchko, and I was told where this information was located such as in the quest log or codex, then I’ll accept that the mistake was mine. Why? Because I can learn from such a mistake and learn from my ignorance. I can’t, however, learn from a gameplay design flaw that deliberately withholds information from me, and I refuse to let things slide when a situation makes me feel like an idiot when I’m clearly not. Not only do I feel wronged in such a situation, but I also can’t learn from a mistake that I didn’t make.

Edit: I added a request at the end of my original post requesting someone to prove that I’m in the wrong.

Ledetchko is not really so obvious to find by random. There are forests around it, though it lies on both hill and under hill, so whenever you are close, you know you are there but other than that, it really is not so easy to find, but still I do not see the problem here. The player gets a marker where to go, no? After that he absolved the path, he can get back on his own.

im not trying to insult you but it really seems like you are enjoying being handicapped here
ledetchko is directly in front of you going over the bridge beside Peshek’s mill, literally 30 seconds of riding and you will see it in the distance. Either that or get the quest “thick as thieves - woyzeck” from peshek and this will send you to another mill which is halfway between peshek and ledetchko going by a different route.
KCD, in particular hardcore mode, is not a game that is meant to hand you answers. yes i agree you should be able to ask for directions but the whole point of the game is to immerse yourself in the medieval world by EXPLORING and doing lots of different things
from reading your previous posts it seems to me like you have done minimal side quests. I dont know why you have not done any, they are meant to be done alongside the main quest hence the name side quest, they are not meant to be left until after you have finished the game, in fact some are unavailable after full completion of the main quest.
by doing side quests you are forced to explore, or rather are given an excuse to explore. You get markers of various sorts in the fog of war and simply have to head in the direction of the marker on your compass or in the case of hardcore figure out which way is north and work from there like you would in real life.
Also if you dont do any of the sidequests you will find yourself royally fucked at many later stages of the main quest because you simply will not have had a chance to gain necessary level ups which unlock crucial perks needed for all aspects of the game.
My advice: when you are are given leave by Bernard in Neuhof to investigate the attack go around and do all the sidequests you can. this is the perfect time to do them as it is not a very time sensitive part of the main quest.
if you dont do sidequests or explore (the two go hand in hand) you will probably not even be able to finish the battle in Pribyslavitz.
if you simply refuse to go and find ledetchko on your own then this game is not for you

As I mentioned in another post, I understand that exploration is an important part of Kingdom Come, but my point is that the pacing and immersion of the story implored me to follow the main quest. Maybe I’m unique in this aspect, but when I’m following a story in a game and I’m given orders by an NPC to investigate something and report back posthaste, it makes no sense story wise for my character to go wander off for 3-5 days doing fuck all without actually doing their job. Henry wouldn’t go wander off in the middle of an important mission, as he would want to show Bernard and Sir Radzig that he is worthy as a soldier. Not only that, but when he finds out that Runt, the bastard that stole his father’s sword, is very likely involved in the Neuhof raid then Henry, as a character, will want to follow through with the investigation even more.

The reason why I hadn’t done any side-quests is because, pacing and story wise, it made more sense to follow the story. Even if a given quest isn’t time sensitive, the story may make it seem like it is, and if I allow the story and immersion to naturally pull me along then I’ll follow a particular chain of quests until the story arc reaches a climax and I’m given leave. Take the Nest of Viper’s quest. When Sir Radzig tells Henry that he needs to go scout out the bandit camp, he implies that they will be waiting for Henry’s report. This makes the player feel like the mission is time sensitive even if it’s not.

I suppose what I’m trying to say is that, when I’m playing a game with an emphasis on story, I like to immerse myself in the game and let the story pull me along naturally. I am the character in the story. Maybe there is an opportunity to do some other stuff, but what makes more sense? Wandering around the countryside finding collectibles and fighting random enemies for loot for 5 in game days? Or saving the princess that, for all I know, is being assaulted and tortured in [Insert Villain Name here]'s castle, their mind and body slowly decaying more and more as each day passes? Sure, maybe the “quest” to save the princess isn’t time sensitive and nothing will change if I just go wander about for a while, but it makes more sense to believe that it is imperative that I save the princess as soon as possible lest she either dies or losses her mind from the stress and anxiety. I’m supposed to believe that someone’s life is on the line, and that my actions, or lack thereof, determine their fate.

With all this said, I appreciate being given the information that some quests will be locked once I finish the main quest line. My intent wasn’t, nor is it currently, to follow the game through to the very end unless it made sense to do so, but from what I understand there is a lull in the story after the siege of Pribyslavitz, and I plan on taking that break to do some other stuff.

Ledetchko is not really so obvious to find by random. There are forests around it, though it lies on both hill and under hill, so whenever you are close, you know you are there but other than that, it really is not so easy to find, but still I do not see the problem here. The player gets a marker where to go, no? After that he absolved the path, he can get back on his own.

During the Mysterious Ways quest, if Henry reads the Black Chronicle on his own and he doesn’t get any help from the Scribe nor any from the Priest from Uzhitz, then no there isn’t any marker. The Quest log literally states to “follow the clues” and Henry remarks, in red within the quest log, that one of Lubosh’s cronies is “nearby.” Nearby means absolutely nothing in this context. They should have made it so he says “Nearby to the north” or something. Otherwise, the player has no idea where to go other than “somewhere in the fog of war.” This is the focus of this issue, where Henry, the player character, knows where to go but doesn’t properly give this information to the player, forcing the player to search in some random direction, cheat by looking it up online, or give up on “following the clues” and pretend they can’t read by having the Scribe read it for them. This makes the player look stupid and shames them for not knowing better when it’s beyond their control.

Do you know the name of towns that next of your home? It’s not matter the one you never visit in real.
Henry should know where Merhojed, Ledetchko, Uzhitz, because he lives 16(at least I guess) years there.

If it was New york game, no one mention where Central perk is but everyone who born there know it, as like that.
If someone call himself as New-yorker is asking around “Where is national museum?” and do you believe him?
Yes, he couldn’t have visited, these are for tourists. But he must know where they are.

And how the program notice where do players wanted to go?
There is always Ledetchko there, and Uzhitz too.
Do you want ask every person with the all choice of town’s name?
It’s just a spoiler for normal-mode players.

You can access the information about what is your task now and where it is.
That’s exactly what Normal-mode markers do. So, Normal players don’t need that.
And it seems pointless to add helps for only Hardcore-mode players without first-play memory.
It’s the mode for who refuse that kind of help.

For Henry, he should have known it from his own life experience. It’s his homeland.
For Normal-mode players, they have a map & markers. They don’t need to search.
And for Hardcore players, they have their own Normal play experience. They’ve already done it once.

If you forgot where Ledetchko is completely, yes Henry can forget it accidentally.
That will make you guys lost in forest, and dead, of cause. That’s what hardcore-mode life is.
You can walk in a wrong street even in New york, and be attacked.

I agree, Henry should already know where Ledetchko is. The issue is that Henry, the player character, doesn’t provide this information to the player unless the player has Henry ask the Scribe for help. Furthermore, there is no difference between the markers in Normal Mode and the markers in Hardcore Mode. The quest mechanics are unchanged. The issue is that reading the Black Chronicle on one’s own doesn’t reveal a new marker. The only thing the player is told is to “Follow the clues,” with an (Optional) marker to ask the Scribe to read the Black Chronicle. The whole point is I shouldn’t have to ask the Scribe to read it since I had Henry read it already, and Henry received the information he needed to know where to go, but Henry doesn’t tell the player where to go like they are supposed to.

I’m not sure how I can make this any clearer. This issue has nothing to do with what difficulty level the player is on. It’s about information being withheld form the player when it should not be.

On another note, if Henry does indeed know where the nearby settlements are, then why is the map covered in a fog of war? The fog of war is supposed to represent the player, and therein the player character, not having knowledge of the areas that the fog of war encompasses. If Henry does know where Ledetchko is, then why is it covered in the fog of war? And if he doesn’t know where it it, then why does he state that he does know when he clearly doesn’t? There are some severe inconsistencies that not only break immersion but are potentially infuriating for the player.

Isn’t it changed the marker as “Search Reeky in Ledetchko” after you read the black Chronicle even it’s a normal-mode?
Then it’s just a BUG. Because You can get the same information from Godwin, and it displayed on the map.
It’s no reason to hide it. You just let Warhorse notice it to change the quest-line correct.

I(maybe others) thought you are trying to find Ledetchko in Hardcore-mode without normal-play. lol

I don’t think it’s a bug, but I can’t rule out the possibility. Thing is, before reading the chronicle there are two markers on the map. One is the scribe, and the other is the book. Upon reading the book, the marker for it disappears and no new marker shows up. The only marker left is the Scribe’s marker. Meanwhile, the quest log gives me two options. One to follow the clue in the book that Henry just read, and the other an (Optional) step to ask the Scribe for help.

Every walkthrough video I’ve seen online that involves reading the Black Chronicle always had the person asking the Scribe for help. None of them even try to read the book, or if they do they ask the Scribe anyway and don’t acknowledge the fact that they don’t have enough information to “follow the clues.” Either no one else other than myself realized how stupid this is, or no one else cared.