Need help with a mod of the soft-lock system PLEASE!

So. I categorically hate it when games take over the camera control from me. Zooming, swishing, etc. So this ofcourse makes me dislike the current softlock system in the game. After some experimentation in the console, I managed to turn off the soft-lock. I then used AHK to tie blocking to hard-lock on the enemy, when release block the AHK script sent the unlock key to the system as well. Basically, as long as I block I will be locked on. The problems are plenty ofcourse.

First, you wont be able to block incoming attacks, only the second attack get’s blocked. Not a huge issue, but an irritant. However, the second problem is what break the entire thing. If there is no soft-lock, the enemy cannot block your attacks. Therefore you can run around and spam kill them before even 1 out of a group of 5 bandits gets a hit on you.

Therefore I need help from someone. How do I enable the soft-lock system without it draging and controlling my camera? I do not care about attacking in soft-lock mode, I just dont want to break the game, nor do I want the game to control the camera unless I expressly give permission through hard-locking.

Any help is appreciated.

I guess that these forums are not requented by modders. Alright. I will just outline what I think the combat would benefit from. I know the likelyhood that anyone will agree with me is slim. Still. I cannot just complain without providing a sollution, that is not in my nature.

Alright.
Soft-lock: the automatic lock-on that happens when you are being targeted.
Hard-lock: The lockon that compleatly negates mousemovement as a method of switching opponents.

The problem is simple: against multiple enemies you will get swarmed and the controls become janky as all he**. My sollution to this is: Softlock only only allows for non-directional attacks and blocking. Remove the camera-magnetism so that we are in full 1 to 1 control in this mode.

Hard-lock is tied to blocking. When we hold block, we also enter hard-mode. Letting go of block return full and uninterupted control over the camera.

It is that simple. Just remove the directional attacks from the automatic blocking, and tie hard-lock to active pressure on the blockbutton and where we are aiming before we press the block button.

No other changes needed for a much improved combat system. Except removal or restricting the master-strike mechanic.

If WHorse does not want to officially support it, then simply add a console-command that impacts soft-lock magnetism. Currently the console commands only effect how far we must move the mouse to disengage. I want to reduce the distance of magnetism to 0 pixels.