Yeah, somehow magically all the Westerners and Cumans at the camp respawned. In fact, they MULTIPLIED by a factor of about 2.5 or 3!
I do not like this kind of game design; I have to be honest . . . but as scripted nonsense goes, it was pretty good . . . It didn’t evoke rage the way the first bits in the Prologue did 
My heartfelt Plea to Warhorse Studios: PLEASE, ween yourself from the highly scripted garbage. You’re so much better than that, and you have what it takes to make a truly open world game.
Unless you have the kinds of sophisticated market analyses to show me that Skyrim did not sell better than Witcher 3?
In June 2013, Bethesda announced that over 20 million copies of the game had been sold.[132] Regarding sales on the PC, Todd Howard stated in an interview with Rock, Paper, Shotgun that, " Skyrim did better than we’ve ever done on PC by a large, large number. And that’s where the mods are. That feeds the game for a long time."[133] Electronic Entertainment Design and Research, a market research firm, estimates that the game has sold 22.7 million copies worldwide.[134] In November 2016, Howard confirmed that Skyrim had sold 30 million copies since its release in 2011
In March 2016, CD Projekt Red reported that the game had shipped nearly 10 million copies worldwide.