New features (not bugs) noticed post 1.3 release

Not sure if these are really new but hadn’t noticed them before. Please add to the list

-death animations - NPCs falling to ground in more natural way; ragdoll (no bones) death animations reduced or gone
-pre battle icon - before NPC battle went straight to crossed swords; now separated swords appear pre contact
-crying beggar encounter - roadside random encounter, a crying woman triggers ambush if you get off horse
-gallop cry - Henry new scream to get the horse running; sounds like he’s been hit with a cramp or muscle spasm
-moonshine - a new alcoholic beverage
-church bell - rings at noon

-sound of coins if a deal with a merchant is done.

Church sounds every hour i think or at least more than once a day.

Sound of saddle and when horse is standing near you.

fairly certain rain now ‘bunches up’, and does a 'heavy droplet formation along edges of buildings etc.
I had watched a lot of rain prior to the patch, but partner and I both believe that it is ‘much improved’ now. As has been the sound effects for thunder and their ‘lithe’ rumble.

Also seems like tonnes of dialogue options now are properly connected to prior outcomes and choices.
Even in the first town we (partner and I) are logging even more dialogue options with dad based on consequences of town actions. This might just be we missed them previously - but we have redone the town quests so much that I would be surprised if this were the case.
GF is now ahead of me in the game.
Loving the frame rates we roll with now. Also the CPU usage over the two main cores (Cryengine normalcy) has been vastly improved to equal loading across all six cores/twelve threads.

This game now uses 40-45% of my CPU (fairly constant), … vs previously it was around 30%.
(for reference skyrim was about 10%, the witcher about 15-20%)(yes this game uses, on average, TWICE the CPU usage of the Witcher part 3) Ultra +settings except shadows,… older PC

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You can stampede horses now too!

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Yes thunderstorms are now very cool.

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Lanterns are new?