New mode suggestion

I have suggestion for challenging hardcore mode. Support it if interested. Please comment.

  1. autosaves as normal for storyline progress.
  2. save and quit save option for use once - everyone need to take break some time
  3. game saves only if you sleep 5 and more hours
  4. savior schnaps dont save game, now gave 5 minutes ability to 50% chance avoid death when hit, instead get 20% health and run speed increase by 20 for 20seconds
  5. economic challenge - death people cant be looted for equipped items. No more armor grinding.
  6. stolen items could be sold for much lower price
  7. game starts with all negative perks from hardcore mode.

Or is it too much to be called game after this :slight_smile: ?