KCD is shaping to be amazing.check out these screenshot.
Second screenshot does not seem to be captured during gameplay.what do u think guys?(because horse in front of us is turning very realistically which I think is not implemented in gameplay)
Level of detail is excellent
Seems to be an older build => No Scabbards other than that good LOD
Something new (maybe spoilers)
I would prefer no hud on enemy person.
The best update so far. Actual gameplay of final game.
The are still tweaking and optimizing, so its not final final,
For example:
- some scabbards are missing (they are on it)
- No suspensions
- The bow is still worn wrong
Nice little video… New gameplay elements shown in context of the story. Niceeee
Certainly not final game level quality though. Lots of little texture popping & clipping issues. Animations still quite clunky at times too. I dare say this footage was probably taken from console
Was great to see this though
Now the game is really starting to take shape and I can definitely see and feel the immersion. Looks great with just some clipping issues, but other than that, looks quite polished. Great job all of you at Warhorse Studios!
Yes this version looks like running on console due to low framerate
I see (literally and read it) lip sync is still an issue, can someone from warhorse comment on this? Considering I will spend quite some time in conversations this is a important point to addres.
Will it be fixed in time or perhaps through patching?
The game world itself and characters look beautifull.
I had to stop watching it because lip synch was so bad so I don’t want to play the game anymore.
Jk I stopped watching because of the spoilers! I want to experience these things by myself.
At one point you can see in his inventory St. George’s sword That is probably one of special weapons (something like witcher gear in Witcher 3)
oh and btw battle looks much more better than in beta - it’s not a mess anymore
and another article with new artworks!
We are still working on it to make it as good as possible. The facial animation already look a lot better then some months or weeks ago, and it is indeed a high priority right now.
Could you please tell us about the status of:
- The missing scabbard suspensions
- The missing weapon (hammer, axe) suspensions like on this artwork: https://www.eyeforgames.com/wp-content/uploads/cache/remote/d2a9r3138jpe76-cloudfront-net/2756865886.jpg
- the way the bow is worn (currently glued, better would be diagonally worn over the shoulder)
I don’t that axes and hammers should have any scabbards - they should be behind belt like in artwork
That’s a good way to wear out the string, and potentially damage the limbs of the bow. There were scabbards for bows.