[info: Have to wait for PayPal. Therefore I only can write for category “Meta”]
For what I have seen until now, KCD will be great anyway. But here are some classical problems of game mechanics which need next gen solutions in my opinion. Does KCD have some proper solutions? I only have some stupid ideas.
Stream of consciousness (I am no native speaker):
-
Numbers
Q: „What a fight! Are you ok?“
A: „Yes, I have still 78 of 100 health. Next time I have to bring this sword with me, wich delivers 10 Points more damage. But before I can do this, I have to increas my strenght to 50, so I can put it on.“
Problem: Numbers for health, skills and item values kill immersion. This numbers are bare code you can see in game.
//Look down on your body and see if you are hurted/bleeding. Unable to walk correctly.
Monkey Island 2 had this Option „look at“ or so. Then Gybrush just sad what he thought about some items. The hero is blacksmith:. „I think this sword is better than mine. It is sharper, longer, …“; „this type of armor is best combined with …“, „This Weapon looks heavy, I will be slow with it“ -
Death
Problem: In reality you would be very afraid of death. In games you can load. But if the game is over after 30 hours playing, starting from the beginning is uncool .
// Explanation of Warband why you are not dying: Knights have thick armor. They dont die in battle. Also it is cool for enemy to get ransom for you.
So maybe: If you know people who pay ransom for you, enemy will beat you up, but dont kill you, to get ransom. Or if you are a man of honor and they wont kill you because they respect you. But if you kill other people or have nobody who pays ransom for you, you will be killed and have to start from beginning. (Also lets you choose degree of difficulty
Also: pay a guy for carry you away when you fall in battle. He brings you to a doctor who can bring you back from nearly death. But he wants much money for this… So try to avoid this situations -
Inventory
Problem: Killed 3 bandits in forest. Put all there stuff in my inventory. Also killed 2 pigs. Put them in inventory too and run 1,5 km to my house. Not possible because thats 430/300 Inventory points? See „1. Numbers“. Not possible because there are not enough squares in my inventory feeld? Im not playing tetris! Wasnt this the inventory solution of Diablo I?
//What about animating a sack with the real 3D objects in it. Like the organs in the body in surgeon simulator. You see when the sack is full.
Or: Carry what you can. Hide rest of your loot in bushes. In town give little boys a bit money to bring you that stuff at home. You need a place where you feel like home. Has to give you the feeling that all your stuff is safe there and you wont be killed while asleep. -
Reaction on Player behavior
Problem: If you wear poor clothes rich people dont like you. They wont let you in or talk with you. If you wear rich clothes bandits like you. People dont like it, when you jump on there tables, or if you cant keep enough distance. You cannot change your trousers on marketplace. People will be irritated if you run all the time. Nobile wont talk with you, if you sleep in a stable together with pigs. -
Perc items
Problem: A ring wont give you +3 strength.
// Today people are better in selling insuranes if they have cool cars and montblanc pens. Golden rings and stuff will do it in medieval times. A spring bush (?) on your helmet wont make you stronger but irritate your opponent. Some things make you feel stronger. Maybe a Amulet which reminds you on a killed person you liked. It brings agression in your heard and makes you stronger like a drug. They had cool solutions in Risen 2. -
Atmosphere
Problem: Thats what is missing in Mount and Blade. It just have to be cool to breave the air oft he game even if you do no quests in the moment.
// Pyranha Bytes are sometimes good in that. In Gothic 1 you had special feelings in every camp. No idea how they made it. –
Problem: In the game the quests are your job. But sometimes you want free time to do other stuff. And there have to be some things you can do. Making ham out oft the pig you hunted? Fishing? Watching musicians? Being musician??? Taking time to cook your food over open fire? Eat together with other people? Sitting there, just celebrating the moment? I dont know… -
Screen menus
Problem: Coming from first person view to a screnn menu is killing immersion. A menu for clothing the hero (with medieval backround) gives me the feeling of playing a medieval doll dressing game for girls. I will prevent that anybody looks at my screen while using that menu. The same thing with the menu for trade.
// A merchant has his stuff in his shop or will present it to you in his hands. Also he want to force you to buy it. A first person map like in minecraft is good for immersion. -
NPC
Daily cycles of npcs live is cool. But there is more. Maybe one marketday in week. Maybe you have to wait for this day if you want special stuff. On Sunday everybody is in church and nobody will work. Peasants stay at the same place but some npcs have to be more active. Otherwise it feels like you alone do important things while all other people do nothing but waiting for you at there places. – You want to visit this nobile in his castle? Sorry, he is not here today. He is hunting in that forest. Or is visiting this other nobile. – -
Charakter progression
Problem: Starting as noob is classical for rpg. But for realistic rpg there is a Problem in chrakter progression. If you have trained your skills and gear in fantasy rpg far enough to win a fight against 3 kinights, you can continue to train until you are able to kill a Dragon. But in a realistic one, dealing with 3 knights will be the end. In reality you cannot be better than this (at least, if you where a noob three weeks ago). So how will charakter progression look like, after you reach that border???
// Dont use money to buy better sword, but to hire more companions. But what about training your skills? Training your skill to lead your troop? Will this be as cool as training your strength in order to be able to use that cool sword?
Problem: You collect Points and invest it in percs of your Charakter progression tree? And imediatly you have that perc? Thats strange! Also: see „1.Numbers“ and „7. Screen menus“
// They already sad that you slowly getting better in things you do often. I hope that will be cool and there are no messages like: you gained 1 point in archery …
Problem: You are always the stupid guy who does stuff for other people. A realistic progression would be, if you get into a position where other people do stuff for you. Not getting quests but giving quests.
Stream of consciousness ends…