Next Goal: Total freedom in character creation, name-giving like in Mass Effect

It would be
great, if the player gets the chance to costomize the character’s appearance,
sex, clothes and face, etc. A good example for this can be found in Skyrim,
Mass Effect or Life is Feudal. In my opinion the best solution would be the one
as in Mass Effect, where the surname stays the same, but you can choose the
forename. So your own costomized character will be adressed with the surname
during the game and you’ll be able to relate to your character.

Total immersion!

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I’m not trying to be unduly mean here, but bro… did you even read the description of the game?

The game is centered around a very specific protagonist. He has his own name and back story before you even begin the game.

If you like, check out the posts in the Warhorse Blog HERE

Hopefully this helps :slight_smile: :wink:

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Maybe it’s just me, but out of all RPGs i’ve played those with a lot of customization options were generally less immersive than those where you had just one predefined character. I don’t know if it had anything to do with the player character or if it was just a coincidence, but it’s something i’ve noticed several times.

One example would be TES:Morrowind vs. Gothic. Morrowind came out about 1 year later and had much better graphics than Gothic, the world was a lot bigger, and there were tons of random NPCs everywhere. But in my opinion Gothic 1 was a lot more immersive and less sterile than Morrowind, even though Gothic has no character creation at all. The player character doesn’t even have a name!

Still, when looking back…
i remember the names of all important characters in Gothic, but not a single name of any character in Morrowind.

So personally i really prefer characters that have a personality. Not just the player character but the NPCs as well, i like it when they can tell you their story. In my opinion that’s way more important than having tons of soulless interchangeable NPCs

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I think @FelixG its right in a own way. I’ve played all TES and Gothic’s games (please do not count Arcania here, it doenst deserves) and they were immersive in their own way.

Would be nice to change some features of the character, yes, like hair or beard, but not his background. Maybe have him taller, stronger, but not completely change it. And there’s really no point to change it, since you aren’t going to see him thaaaaaat often (only in conversations at most time). That addition would be nice to a multiplayer system which i doubt there would be.

[quote=“Primo, post:4, topic:20600, full:true”]please do not count Arcania here, it doenst deserves[/quote]As far as i’m concerned, Gothic is a trilogy. The second part being the best one, closely followed by the first. Unfortunately the third one had tons of bugs and was a lot less immersive (not sure why), so it’s clearly the weakest of the series.

And then there is that other game by that other studio, a game which claims to be part of the series but isn’t and will never be (at least in my opinion)

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you are not alone in this :smile:
I think the main reason why games with a wide range of character creation/modification options feel less immersive is because they don’t really work with this specialized information in the later game.
If the story would be hugely different from the different perspectives it would be another matter, but most of the time the stories are replaceable, if you are lucky you get some short side story that varies.

Of course, it is a huge amount of work to really make char specialization work (story, animation, speech,…) and it almost always just “counts” for the replayability not the first run, which makes it less desirable from the selling point of view. Even simple looking changes like first names, become difficult when spoken dialogues are involved.
In the end the char modification becomes an alibi check-box item on you featurelist.

So, I personally prefer if they go with on char from the beginning, in particular in a story driven game.

i think it would be good if we could change the way he looks but keep the name as henry so we keep the immersion

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Yeah, Shepard in Mass Effect, too…But the looks of the character are no obstacle for the specific story of him.

And the changeable name and parts of the background of the char are definedly not a must!
But to be able to change the looks of the char ist in my opinion a very big part of identifying with him.

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I can certainly agree with you here. :smile:

I will be very disappointed if we cannot customize hair styles and facial hair. But that is maybe where I think it should stop. His face, eyes, and general physical appearance (along with all the other stuff we’ve all mentioned) should be static.

I love the Mass Effect series, with the different lines and text for different back stories (i.e. Earth-born Sole Survivor, Alliance-born War Hero, etc.), but I just don’t think that stuff has a place here in this game. One backstory is enough for me, and knowing that everyone else has the same backstory as well doesn’t bother me.

I suppose that if every NPC addresses your character by only his last name (i.e. “Shepherd”), then giving your character a custom first name could work, but I just don’t think it adds enough entertainment value to the game to implement.

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I do not have problems with this if it will be implemented. I’ll go with the default Henry, though. My - very, very subjective - experience with RPG-s so far are…

  • Spend one to 20 minutes on character creation…
  • …what won’t matter after 10 minutes, and…
  • …you don’t see it anyways after you put on a helmet. So, from around the fifth minute. From Elder Scrolls games to Mount and Blade, always the same exact pattern.
    It’s almost the same as how I can read a book where I am not the hero, and still be excited about it. :smiley: But again, it’s just my personal experience and I am perfectly fine with an option for customization.
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Have you guys not watched this?

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Yeah, see this here is really all the customization I will need. Especially if you can dye your own clothing. :slight_smile:

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I think there its only meant the customization the NPC’s will have, and how different they will be from each other, not of Henry.

But it is indeed a nice customization about the clothes :open_mouth:

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Damn, that’s absolutely amazing!!

But I think it’s only for the NPC?!

I shure will watch all other videos, think I might missed some!! Thanks!

Would be great if that system will work for the character…man, that totally topped my (high) expectations!! :open_mouth: :slight_smile:

I haven’t found anything official on whether or not it will be usable for the player.

we already know we will be able to use the clothing layering system but to what other extent we will be able to customize is yet to be seen.

because the game is story driven I doubt we will be able to do much more then customize beard/ hair options similar to the level of character customization in GTA 5.

Oh yes, I did not see topic about this quite some time by now. So i’m glad here we go again.

Two words - lips sync.