If you equip the torch and then crouch, the torch disappears from Henry’s hand, despite still providing light. Just wondering if anything has been said on this. Not a major bug (and I guess technically it isn’t even a bug, just a developmental oversight), and a mod will probably fix it in future, though that doesn’t help out the console peasants (get it, cause Henry is a peasant?).
Same when Reading a book while Holding a torch - though this is kinda useful.
he holds it with his mouth while crouching. same when he climbs a ladder
Have you tried getting a grip on a hard and Long wooden Thing with your mouth? Kinda Hurts! (Pun intended)
All bugs encountered so far on console (Xbox one X)
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After so many hours of game play the Quest Log and the map menu become unusable as soon as you try switching to the tab it’ll crash you to the console home screen or if it works (briefly if at all) it crashes during fast travel or trying to change a select quest. I spent 3 or 4 hours watching the intro reloading and trying to change an active quest just so I knew what my objectives where and where to go day before last. And now after doing all the side quests and activities I can do (minus the “Dance with the Devil” because I’m trying for the Merciful Virgin" Achievments and I think you have sex and kill in that quest (unavoidable) as well as Courtship (have sex with Theresa) but ever other side quest and activity available before then hunt and every treasure chest minus 7 22 and 23 out of 24 confirmed have been found. I can’t continue the main quest line because it have a cut scene fast travel that crashes the game like all fast travel for me. After 30 or 40 hours of game play in two play throughs now.
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Enemies always alert to your presence can be 50 meters away and they will start shouting “who’s there!?” “where are you!?” “show yourself!” this also happens in a way with peasants they will randomly start following you and say stuff like your trying to be sneaky or steal something but really you aren’t?
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Archery contests are bugged lieteraly half or more of them 1 of your two opponents will not fire an arrow leading to you having to walk away and forfeit the money.
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Head cracker perk, when activated in a duel with the mercenary or knight and knocking them unconscious results in a loss when they wake up and take your money.
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Vagabond (quest giver for the Rob the rich quest line) is stuck in the stocks after stealing the Guild signent and unable to progress or finish quest line.
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People keep asking “what happened to you Did someone steel all your nice clothes” I dont know why they do thushave a charisma of 19 + and wash regularaly. Maybe the game doesn’t seem to recognise this?
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Torch as you all said.
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Shooting a how from the stealth stance leads your character to stand up and fire.
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Warhorse helmet from Anchient maps has a decorative band, raped around it in dialog the helmet disapears and this stays floating above your head also in shadows helmet isn’t there just this band.
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In inventory, character and horse screens the character will appear blacked out and can’t see cosmetic details of armour.
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Quest items stuck in inventory after completing quests (1) The “Fallen Block” from house of God quest. (2) “Equipment Trunk Key” from the first Thick as Thieves quest for Woyzeck when he wants you to steel 5 Woffenrocks.
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Found a random Charcoal burners house East of Skalitz over the creak that spawns a mercenary in it. Anyways a bed here auto saves like your own beds when sleeping in it.
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Don’t know what triggers it but you can have random quest related characters stuck following you that are uninteractive and interrupt all dialog, map, inventory, sleep, and brewing making the game unplayable. (happened in my first play through with Theresa following me everywhere and on reloading found it started before my oldest save.)
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Killing wild Boars (depending on location) will count as killing enemies or civilians in your stats! I have yet to find out if this affects the Merciful achievement I hope not. (wild Boars at hunting areas = civilians and wild boars in the wild = enemies)
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Found a number of places that seem more interesting then intersting points or accidents but are not marked as such not sure if they were missed when marking them by developers or just not registering? (example the forest West of camp area for “the hunt” has a large burned out house with two (uninteractable graves) a small stone wall fence and paths leading in two 3 diresctions, another one north of the Inn in the Glade has a deep canyon cut into the ground with skinned animals and tanning hides but no marker again.) there’s many more but they are hard to find with out a functional map.
As of yet, any reading on patch notes or updates don’t include fixes for any of these problems or claim they have already been fixed! At least in the case of stealth shooting your bow. So I’m concerned why they’re trying to fix a perfectly fine if somewhat annoying lock pick system before trying to fix complete game crash