(Non-KCD) Better late than never

Dekssan and me have talked and signed a peace treaty. It’s all good, folks. Let’s stop this off-topic discussion and return to our off-topic discussion… :stuck_out_tongue:

[quote=“LordCrash, post:88, topic:9924”]
Ahem, you do know that KCD is developed with a controller/gamepad in mind? If Watch_Dogs is a port KCD is a port as well but in fact, both games are pretty comparable here. The PC version of Watch_Dogs IS pretty decent. That’s just a fact and all those ignorant whiners on the internet should be ignored. …[/quote]

Finally got the time to reply :). Yeah, I know it is being developed with controllers in mind, but from the various blog entries and videos I got the impression that the controls will be decent on PC with a mouse as well and that is all I ask for, as many games have those “controller-like” controls even on PC, which sometimes makes for a very unpleasant experience. This is supported by the fact that the game was originally announced only for PC and Warhorse confirmed console versions later.

As for Watch_Dogs (and their launch), well it doesn’t look like they tried very hard to optimize it for PCs. And the problems with Ubisoft’s UPlay platform (or how they call it)… well. Also what I don’t like about Ubisoft’s approach is that it looks like they severely downgraded the game as opposed to the E3 presentations (you can look up plenty of videos on YouTube about that), where it doesn’t look nearly as good even on Ultra settings. They did the same with Far Cry 3 if I’m not mistaken. For a company that claims its desire to repair their relationship with PC gamers… one of the reasons I am not buying the game. In fact, that is why I don’t play a lot of Ubisoft’s game in general, but that is another story.

I see where you are coming from in the points about open world games. Well, it is kind of understandable why many games try to follow the relatively same formula, as they try to mimic GTA’s success to some degree. Also, as you suggested in your point that they have no real identity, I guess that is why not that many of them really succeed. On the other hand, I think that some of the options Watch_Dogs offer are really cool and it is easy to see why they chose to incorporate it in the game - the economic side of games is still the most important and that won’t change. However, I am unsure about whether this “fake open world approach” is a really bad thing - after all, playing strictly linear games with even less options doesn’t seem appealing. Especially when story writing and stories in general are very underestimated in contemporary games. I agree that a “really living world” is the dream, but it is incredibly hard to do, very expensive and very few (if any) games have succeeded in that. Here’s to hoping that KCD can do that :).

Just a few notes about some of the games - the driving in Watch_Dogs (and car physics) seem really abysmal. The world in Skyrim is not really a living one in my opinion - it is one of the biggest lies of all time. Aside from the terrible, terrible (and even more terrible) generic content (which ultimately ruined my Skyrim experience), many of the mechanics including interaction in the world seem just… broken (the “law” system etc.), thus ruining any feeling of a living world around. I liked the game world more even in Gothic II…

Well, I guess this is ultimately why we are on this forum, hoping that KCD will accomplish some of its ambitious goals.

By the way @Dekssan, thanks for the Alpha Protocol tip, I will check that one out. I like games from Obsidian, in fact I have been playing NwN 2 recently.

I’m still not a fan overall of the driving in Watch Dogs, but it’s true what some people have said elsewhere - you get better at it as you get used to it. Still too loose and it feels weird.

In a somewhat related way, I’ll be curious to see how the horseriding “feels” in KCD.