Nuclear Launch Test Room (Environment Model/Shading/Lighting/Animation)

It’s a new month and that means a new class!

Visual Effects class is up and around the corner and I decided to try and do something a little different. As always it will require lots of time to complete but, I aim for the best and a slight pinch of ambition.

Here’s some reference images of the nuclear launch testing room I’m currently modeling for my staging ground for visual effects.

Here I did some quick sketches for the overall scene’s that will take up this anim/composite but, hopefully it’ll do some good and I’ll learn a lot from this.

Quick block-out of the scene. Lots of modular pieces so shouldn’t be too bad to model.

Cut a whole in the back wall to add in some light and added in a few more models.

Nice, those sketches are really neat too.

please use your talent to make awesome mods! good luck with your project!

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Dushin - lol love the video
andrewgilmore - I would love to work on mods but, at the moment I don’t have time to work on one by myself. Though I’m sure it would be fun.

Playing with some lights and almost done doing the high res version of all the models inside the scene. Currently having to work on Passive/Active rigid bodies for the project. Will post some play blasts of that soon.

You can check out more of my stuff on my website http://www.jakem-cg.com

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Decided to take a little break and do some painting…

You can see more of my work at www.jakem-cg.com

95% complete in my modeling phase. After I’ll work on my lighting and then my shaders. At the moment it’s really hard to stop modeling. Having a lot of fun with this scene. Hope you guys like it so far!

Hey guys!

Just finished the page on the details of the overall project for this month. I’ll be updating it periodically explaining some of the things I have to do and what I have to deal with. If you guys would like to check it out and voice your opinions on this forum page, I would be most grateful.

www.jakem-cg.com

Cheer’s :wink:

Here’s a picture of some of the particles I’m having to deal with at the moment for the scene…

Thinking about splitting this project in two, since I have two separate scenes that focus on a specific task. One mainly for rendering and the other for compositing. Either way here’s an update to the rocket effect I was working on.

(Playblast)
https://www.youtube.com/watch?v=X0138fu2CTI