Got this on sale recently. Didn’t like the forced chase sequence. Invisible walls, instant death out of bounds, can’t save, forced in-combat, the action/use key is no longer E for the horse (E will compare the selected horse to your current horse instead and doesn’t pause combat but prevents you from attacking/dodging (you don’t have one)).
The whole idea of a forced heavily scripted event is terrible.
That said, I took the advice above and engaged in mounted combat and it became a piece of cake. I got a few levels, killed all the cumans, collected all the herbs in the area, picked all the locks, and took my sweet time.
After Teresa in the next scene where you’re chased by riders you can kill their horses then kill them and then stroll to Talmberg.
Now I have lots of sweet armor, 1000 pounds of spare parts to sell, and a few xp levels (herbalism is already maxed because I also cleared the starter town of herbs).
This game needs to decide if it’s a sandbox or story game instead of flip flopping between them. It’s also a first person perspective game that constantly takes the camera control away from the player - again flipping between immersion and cinematics, sacrificing one for the other then switching back again.
It’s ok to have story in a sandbox game but don’t kill the sandbox elements to make it happen. And sure, play some 3rd person scenes in the quiet moments, but don’t take away camera control from the player during the action.