Other items for the pledge store

I have been thinking on how this game can make more money in pledges. I came here from Star Citizen and the way they are doing their pledges open up ways to make a lot more money then just buying a package and thats it.
I understand that having a single player campaign makes it harder to sell in-game items but there are some things that could be sold to give you some items you might otherwise have a hard time getting when you first start the game.

A in lore way of doing this would be the items you pledge for could be a inheritance when you father gets killed like a horse, lantern, a player home that you find out about later on. items that would not necessarily make the game easier but open up different ways to play.

Like the lantern would help in dark places.

It is just a thought on how we can keep the money flowing for funding other then JUST the one time buy a game package.

Thoughts?

Like you indicate, I think it’s a lot harder to do something like this when Star Citizen seems to be built around the MMO style of things and giving people a whole lot of customization options for what they might want to have in-game. It seems a part of that will have to do with a bit of “bragging” in the sense of other players getting to see who has the more special stuff when they run across them.

Here, it’s definitely different. I can’t say for sure that an inheritance-based thing would even fit the storyline at this point, so I’m not sure that would work. Cosmetic stuff may not really matter much either, since we won’t be seeing a lot of the character apart from cutscenes and, I guess, the inventory screen.

The home would be something contingent on it fitting into the story. A lantern, you can get one of those anywhere. Even something like extra gold or whatever currency that may be in the game may not apply depending on how the story’s meant to go.

MAYBE there could be some sort of add-on for different types of horses, weapons, armor, even some way of building up skills a little faster, but even then I have no idea if it’d make sense within the scope of the game or not.

It might be something the devs would need to look into and determine if it’d fit, and what would fit.

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I agree It is not easy to think of ways to do this BUT like i said there needs to be some way for people to increase their pledge other then just the game packages.

If they open up some physical add-ons via their shop, that will help. They’re talking shirts and stuff like that already, but obviously there’s a cost involved for them to get those things produced.

those won’t be for pledges, because pledges go towards funding the game. with other items, they have to order from manufactureer and sell it at a markup or they lose money

Yeah, physical items yield only small profits IF any. Items that can be used in-game are pure profit. Although seeing as this is not a multiplayer there is no way it could be called p2w so they could sell any number of items.

Personally I would like to see items that will not change how challenging the game is (super sword) but other items that make the game more interesting. Like a horse buggy, special saddles, flair items, clothing, a dog companion, a bird companion.
I mean there are so many things that this could be done with that will not change the core game.

As long as it ends with pledges, and doesn’t turn into an item store, I’m fine. Well, I’d be even finer, if the bonuses applied to people that have already pledged:/

Well, if they were given to current backers then it would defeat the purpose. But offering up bonus for reaching pledge goals is always welcome :wink: But not the items in the store.
Also keep in mind that if you want them to continue to make the game better after release that also takes money.

Yeah, but making the game better doesn’t entail selling a few exclusive items. Honestly, when developers do that, I see it as a dick move.

As far as Star Citizen goes, what do you all make of the points in this piece? Essentially, it’s suggesting stretch goal after stretch goal has led to SC being delayed well beyond the expected release date from the Kickstarter period, even as it nears $50 million in donations.

Given that, and understanding Warhorse seems committed to not bloating its game with a bunch of extra stuff that adds time to the production period, I think the case could be made that they DON’T need to follow the Star Citizen model in terms of trying to just raise more money, more money, and more money if it keeps pushing the final product back.

(Edit: some comments specify that more of what’s being added in as stretch goals was always meant to be part of the final game, but if that’s the case I’m not sure what’s causing it to be pushed back a couple more years. Another comment says it’s the beta that was supposed to release two years after the Kickstarter phase. And, a lot of people are saying the writer is misinformed. Maybe I am too.)

I could see that being the case for game devs that do not care if their game is mediocre. And players who also do not care if the game is mediocre and just want to rush it out the door. I myself would rather it take a little longer (if needed) and have the best game possible.

No but having the money to make the game better for all does entail selling more things or raising the price. I for one would not want them to raise the prices but would rather have more things i could buy.

You might see it as a dick move but you do reap the benefits form the sales, even if you do not buy anything extra.

They are working on stretch goals at the moment, I don’t think they are looking for more:/

I just got done reading that article lol.A lot of what ifs and talk about releasing a game on time might be pushed back. What they really do not talk about is how much better the game will be when it is launched with all the added features, graphics, animation, increased storyline and scope.

Here is a good example of what increased funds do!
From this:

To this:

Yeah, I think i would rather have a little more dev time then to settle for less. But then again I do not sit at my computer kicking and screaming “I WANT IT NOW!” :wink:

By that logic, why not lock the devs in their studio indefinitely? Just leave them too work on it for all time, until some far off civilization discovers a bunch of skeletons… And the perfect game.

You have too choose where to draw the line on development time, and features. You can always add more, so you will always be settling for less.

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The point is that the way it is currently laid out we as backers has little to no way to add more funds to the project other then buying the game again.
Lets not over blow things out of proportion lol with over exaggerated comments. lol

Buy the illuminatus package. I’m sure they would accept your money, if you don’t want anything for it.

Is much as I like funding the project, I also like feeling like I am getting something for my money. So yes I would like something for my money. :wink:

Not only that, I would rather have much cheaper/smaller things that i could pledge for.

You are saying they should do this to add more features, so you would be getting more to play, but you say you would want more than that?! How would you not be getting something for your money if they add new features?! GREED!!! >: O

By the by, Henry will have a home of his own. This actually is something that was confirmed in the past. Buying something or customizing it, however? Nope.