I wonder whether the critics of the sword fighting aspects (limitations, controls, movement, viewpoint etc) are those who have ‘expert’ skills in computer games, but never actually held a ‘real’ sword and attempted to use it according to some method from the historical record.
I find the practice of Meyer longsword (and later rapier styles) informs and aids the basics of positioning and tactics within the game, and the ability to practice distance and timing in the game without the strain or injury risks of additional extensive drilling or sparring aids some of the basic automatic skills which are usable within real swordsmanship.
There are differences - there are many more cuts possible with a longsword than the few offered (with their variations) in game, and the pace of cutting around, flitting or failing during flurries of attacks is not at all compatible with the need to ‘see, react, act’ with a computer game.
I think I will remap the controls to suit my tastes once the game is released and there are remapping options, but the general functionality is okay. I would prefer to be able to draw the sword or torch independently, having to move things around in the inventory to avoid unintentionally drawing my sword is a nuisance, but I have few significant quibbles beyond that.