Patch 1.4? Would it be possible to get an outline?

Patch 1.3 helped with a lot of different things, most importantly to me; CPU optimization. If we could get a little roadmap and communication for upcoming fixes, I’m sure a lot of us will appreciate that. The CPU needs much further optimization, the CPU usage in the current version of the game is atrocious. I still can’t slowly ride a horse through town without almost getting sick from the frame stuttering because of jumps to 100% usage across all cores. The game normally runs at 40%-60% usage. Yes, I have more than adequate hardware including the game on an SSD. Please let us know if better CPU optimization is a thing that’s coming, or do I have to get an 8700K just to run the game smoothly. Thank you, WH for your continued efforts to improve KCD.

As a side note, I would like to put my opinion out there about the release of KCD if anyone is interested in reading. So I’m a Baron tier Kickstarter backer, I’ve obviously had my eye on this game for a long time. The version of the game that was printed on the disk was an alpha, I think it would be hard for anyone to dispute that fact, considering they replaced the majority of the game with the day 1 patch. I’m assuming WH had a deadline with Deep Silver, or other variables involved in the release process. With that said, the release was unacceptable. This game is still in beta as far as I’m concerned, and releasing the game in the state it was in did a disservice to everyone involved in the process. From the Kickstarter backers, to the developers, to anyone who never heard about the game before and impulse bought. There are tons of people I know, and have heard about, that bought KCD only to rage quit/refund because of bugs. In general, a lot of lost sales. Holding the game back another few months would have resolved most of that, and been better for everyone. Warhorse, please do your best that you don’t have another repeat of the KCD release. I believe everyone could agree on that. Thank you.

TLDR: Finish your game before you release it.

1 Like

Imo you should complain about the forced early release over here:

2 Likes

Yes a couple of months extra would have been better for the game. Just to polish the game more

1 Like

I dont know the reasons why it released in this state but you’re right that it was too early
like you said it did a disservice to everyone involved
but the good news is warhorse is working on it and also on further optimization
so we’ll see what the future brings I still believe in them

1 Like

I know Deep Silver probably holds most of the blame here. As do most publishers when this kind of thing happens. But they don’t necessarily hold all of the blame. And since Deep Silver isn’t actually developing/ patching KCD, I figured I would post here.

I try to be optimistic. Like what WH does and product so far. But not sure of sustaining power and vision beyond stretch goals

Some decisions seem incongruous. WH created game assets with console in mind# and yet WH has no plans to pursue (the enabling of) mods on console

#:
Tomas Blaho: Warhorse [Studios] is quite small studio in comparison to other studios creating AAA open world RPGs, so we definitely can’t create very different content for PC only. All assets were prepared with consoles in mind.

WH have released a great base for a game, but you’re right it was pushed out too early. Unfortunately this has become common practice in this industry.

Personally I’ve put the game on hold, it is simply too easy and boring since the latest patch, I like to be somewhat challenged when I play games, otherwise I’d go watch a movie or something.

I will return once modders have had some time to fix all the issues with the game. I’ve lost hope in WH.

I’m struggling between my urge to play a great game and my frustration begging me to quit a poorly optimized one.

I thinking that ultimately I’ll have to shelve KCD until patch 1.4, or 1.5, or whenever they fix the issues with the CPU optimization. I don’t play early access games, period. I feel that playing an unfinished game partly ruins my overall experience of the game. Which is why the KCD release left a sour taste in my mouth.

2 Likes

did you try Immersive Balance mod? It’s worth having a look at it. Very well optimized and reading all the comments it’s great. https://www.nexusmods.com/kingdomcomedeliverance/mods/176

1 Like

I have the same feeling. luckily I have a long list of other games to play too, so i put this on hold until patch 1.4 or maybe 1.5, as you…but it’s bitter, you are right. This is the game i would love to play the most, but i don’t want to play it as it is now, i prefer to wait.

Regarding the CPU, yesterday FOR THIS GAME i upgraded mine, from I5 3570 (4 cores/4 threads) to I7 3770 (4 cores/8 threads) and in the first village, the cores, which usually went up to 100% (fps from 60 to 30) now do much a better job, staying around 60-80%, with rare peaks to 90/100% . FPS increased by 10 more or less. In the first castle at night with the rain and torches it’s still terrible, 30 fps. I have a 1070 and SSD. Playing on very high (shadows on medium, postprocessing and shaders on high) I really hope they optimize the performance, especially when many NPCs are around

Please let me know how performance is in late game. Thinking about the same upgrade. :smiley:

Wow this looks like a fantastic mod and the author seems really on the ball as well. Will definitely try this out tomorrow.

Thanks for the suggestion my man!

1 Like

As i said, i put this game on hold, until at least the next 1 or 2 patches. I don’t want to spoil it. I play games only once, so i want to play it only once it’s finished and polished. Now i read there are no more random encounters…still not fixed i think. Anyway this game benefits a lot when going from 4 threads to 6 and 8 threads, as you can see in the graph at the end of this page (in german, you can translate into english in chrome) http://www.pcgameshardware.de/Kingdom-Come-Deliverance-Spiel-16151/Specials/Benchmark-Test-Review-Gameplay-1249935/

I would add that without release, many bugs would be unknown even now. When 1 million people play a game for 5 hours, it is 5million hours of testing. If 100 people in Warhorse wanted to do similar test, they would spend more then 5 years on it. Dan Vavra for example said that during testing they never experienced the alchemy bug that shoots you in the air. And alchemy was there even in alpha and beta, and was tested thousand times. I am software developer, so I know that if you give software to a customer, he will always try to do things that you never thought about. And I know that I would not try them even if I had one more year just for testing.

I would also be happier if there were less bugs, but as for me, game is OK. Developers work very hard on removing bugs, which is all I want.

1 Like

Stress testing never covers everything … but an invisible neck? PS4 save file issues? Etc