Baldurs Gate (considered one of the better RPGs of all time- though very ‘rule’ heavy), only had a very low level cap/experience limit.
Official expansions, and a sequel extended the level cap on it… but the game relied somewhat heavily on users replaying what they had, and definately had nothing on KCDs first two acts… (story line differences aside).
It does show how much expectations change in twenty years.
Its patches did give multiplayer support (very limited and vastly bettered in Baldurs Gate 2), and was a clever thing- not officially sold to us or mentioned on the box, and hence the company could get away with not supporting multiplayer (use at own risk).
I do think they are great things to want… but at less than two months in- maybe having too high expectations on what a patch should constitute is setting ourselves up for disappointment.
My personal take would be character level extensions would be vastly better handled via expansions that would up the content and possibly offer some ‘high level’ areas.
Otherwise game balancing becomes near impossible at this stage, and I would rather have a fantastic journey albeit a few less hours than some poorly conceived or implemented (rushed?) game changes.
At this point based on what happened prior to release- reimplementation of features and refinement/improvement of what we have would be super.