So 1.3.4 is out and for me,… is installed and have done a lil bit of testing (very preliminary),
First game load (wrong save file)… last area I playing in… framerate didn’t list as anything higher (inbuild KCD framerate tool) but it did feel snappier in responce to wireless (xbox) controller.
Loaded a reference area (run from millers through rattay and back again, several times) First play had me quite annoyed- once every 1.5 seconds ‘slow down’/judder. (have seen twice before- usually my video card fans not starting and it overtemping/underclocking.) Closed game and restarted. no judder (phew!)
walked quite a few times around very familiar areas… seemed like middle distance to 3/4 distance LOD pop/model transistion(a few objects) is a new thing. Thinking it was an easy framerate improver (reduce draw distances) and my framerate is a wee bit higher(was never an issue) but overall is much smoother (less big fps swings). Really not liking that middle distance POP.
So- went to menu and manually changed all the sliders down a few notches and then returned them to the position on the right… (full)… had to hit confirm (a good sign), slight load time… and then what appeared to over the next minute or so… less evident pop…
an example of this new ‘reduced draw distance’ (ultra plus settings/wont affect console users) would be walking out the west gate of rattay towards the bath houses. I never previously had the common just south of the bath house entrance ‘build the grass’ in front of me…
So Ikept playing…
Things get a little tricky here as I swear I was encountering sideways (extreme) rain… after a few more runs the noticable transistions on some objects in world space (some trees in the far distance moving a fraction(not windly)) stopped happening.
Now this is all getting eerily familiar to troubleshooting Forza Horizon on PC (another open world game with no in game loads)… after changing texture size settings on that game users would have to drive around for about forty minutes for the texture set to be copied to virtual mem (yes virtual mem- for some reason the game required huge amounts of virtual mem to run correctly on many systems… and given over the years most SSD users would disable this feature… it caught many many gamers out…
Anyway I digress… loading this game and running it for a wee while… running a wee while seemed to give the backend systems some time to sort themselves out.
Just a helpful ‘heads up’ for those experiencing issues with this new patch.
There did seem to be some wack lightbox running over the whole land on sunset… that ‘clicked off’ totally and left a jarring transition to black/night.
Anyhow… give the game some time to sort out its assets etc after first running this patch. (my .02c)