Pebbles reward bugging out if you own a horse already

The game was made to follow a story, whether you choose to is up to you but don’t get pissy and start calling bugs when you don’t get what you want…

Please stay on topic in a civil manner.

Fair enough

@Justy
Please send this bug report to:
support@kingdomcomerpg.com

Thank you!!!

If a legitimate gameplay choice prevents something from working properly down the line (and if the devs acknowledged it when writing the main storyline, then it is a legitimate choice regardless of how you feel about it, or how many times you repeat your opinion on it, because the devs are an authority on “how the story is supposed to go” and you are not) then it is, by definition, a bug. End of story.

Thank you, will do.

fwiw, got Jenda before I reported to Sir Radzig in both playthroughs

The game allows you free play after you leave Miller Peshek, and after you come to, you realize you owe a debt to the apothecary and Miller Peshek. No better way to earn money to pay back those debts than harvesting gear from bandits and Cumans and reselling to the vendors. Miller Peshek gives you a lesson on his view of morals early on. So, one could take that to mean don’t freakin’ triffle with him and the debts.

That might have been a bit of an overkill, lol.
But yes, the game is based around freedom of choice (when the devs want you to do something in a storyline before progressing any further, they will simply prevent you from resting or leaving until you do it). Pentaxon’s not making any sense, the game isn’t a corridor of scripted events, and you are not breaking the story by simply exploring and earning some money before you enter the nobles’ service. Like you said, earning money is actually something that is encouraged before you do anything else, as the very first thing you are told to do after waking up in the mill is to pay off your debt.

WH intended to make the KCD economy it did. It’s basically one year on and hasn’t changed. Additionally, WH intended to make looting and skill development a central part of the game as they too haven’t changed since release. No better way to make the most of the economy, looting and skill development than getting a horse and hunting bad guys. Henry’s pre-occupation with killing the bad guys that killing his family and ruined Skalitz is a game narrative… so there’s that too

Overkill? Maybe. I just don’t like wasting money on purchasing B when I can work a little harder and longer and get A

Who buys a horse before you’re given Pebbles?

179 hours in two play lines (first one ~120 in normal and shelved; second one 59 in hardcore and loving it).
Have never continued main quest, nor acquired pebbles.
Have bought Kanthaka twice and ridden him to level ~15 Horsemanship in the first play through and already level 8 or 9 in the second.

The real question is: who queries whom plays by alternative playstyles in a game that clearly is marketing itself to the “Open world RPG” market?

The game was made to follow a story, whether you choose to is up to you but don’t get pissy and start calling bugs when you don’t get what you want…

No, that is balogna. The game HAS a story, but the game CLEARLY allows the player to do pretty much what they want after they arrive at Rataje.

If YOU like to follow the story and enjoy the game that way: good for you.
Others do not, and they have just as much right to request features and functionality which serve their play style.

The real “trick” to good game marketing is to squelch inter-user debates like this nonsensical “play the game the way it was meant to be played” line of argument by providing so many option toggles in the setup panes that it makes your head spin.

I guess I really screwed up when I refused to follow the puritan edicts of gameplay when I joined the monastery. In first playthru, I snuck out and got my junk out of the chest where Henry was told to leave his things. In the second, I snuck in before joining and hid my junk inside the monastery

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Daniel basically acknowledged these very bugs in his dragons(?) talk in Poland; he talked about how hard it is to make an open world RPG free of bugs because there are so many ways to an end. And, Jan et al have treated them as bugs when reported so there’s that

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I did, because in my second playthrough I just became badass before even starting the storyline