People asking for save anywhere anytime

THATS YOU FAULT. You shouldnt be on a game if you dont even have time for it. This aint skyrim and all you b**ches complaining are try to make it so

Will you be personally offended if the devs are accommodating and introduce difficulty modes? Just play on hard mode if you’re losing sleep over it

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An ironman mode? Your talking as if the game is hard? Its not. Lockpicking is easy, preparing for a quest and managing your resources isnt hard. Go back to skyrim pls

other games have survival modes with quit-save. not sure why that’d be too much for KCD

I think the devs will cave in to demands from casual gamers. So far I’m not having any issues with the lockpicking with a game controller. It was tricky at first but now I’ve gotten so good at it, I can do very hard locks quite easily. As for not having unlimited saves… Well I didn’t like it at first but I think it adds an element of cautiousness to the game.

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There needs to be two modes, hardcore can stay as is, and a normal/fun mode with the ability to save any time any place. Theres just no good reason not to have a few difficulty levels. If KC:D were online mmorpg i could understand having only one mode, but its not.

This wouldnt effect the sweaty neckbearded tryhards who want things to stay as they are. I dont understand why a handful of hardcore players think that theyre the only ones who should be allowed to enjoy this game, its an awful selfish and childish perspective. If you want this game to sell well so Warhorse can succeed and make more games then this game needs to appeal to more than just a few hardcore fans, thats just how it works.

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Thank you someone has some sense and just a little bit patience unlike the the rest who come here to whine ā€˜its too hard’ then maybe practice you lazy halfwit. Is that so hard to ask? The developers wanted to make a game you couldnt master in a day full stop

certainly makes combat (and other major) decisions more impactful. with save anytime, you can repeat until successful. (can still do so with saviour schnapps).

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Dude your just lazy simple ass im sick of argueing with you lot

Yes but casual skyrimmers want to roll on through the game with no consequence

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i don’t make/use savior schapps because i don’t want to eliminate the risk associated with my decisions (eg, loot bandits without killing). have lost hours playing so. that said, others don’t have the same disposition and i don’t think them requesting quit-save is whining.

save anytime? yea, that’s too far. hope WH doesn’t implement it

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I dont think you understand. When they all come on here
constantly complaining about it to try and get it changed… well im pretty sure thats close to a definition of whining they want it to cater to everyone but why should it. Thats whats makes it a great game. Great games dont cater to everyone they cater to the audience they had in mind from the start

Yes, some whine. others want what other games (eg, fallout 4) have for their survivor mode. the former will never be happy until KCD resembles skyrim without dragons and magic. the latter are reasonable.

For saving option…

Yes but some people didnt want skyrim. They wanted something different. KCD provided that. Its a breath of fresh air to be panicked everytime you try to steal something or are jumped by a group of thugs. You think about your actions more carefully

steve jobs is said to have said ā€˜Good artists copy; great artists steal’ some don’t want skyrim but they want KCD to steal good (non patented, etc) ideas to make KCD better. quit-save could reasonably be viewed as falling in that category

Right! You can buy the saving solutions but it is easier to craft them like crazy since the ingredients are so common. I bet all these people ran right past the alchemy table…SMH People! Learn the f ing game before you start complaining.

I understand that completely but in order to implement such a feature, when loading back up into the game that save would then have to be deleted automatically to stop it from being abused

yes, quit-save has to have limitations to prevent abuse. and tweaking lockpicking needs to have limits as well. it should still be very hard to be pick a very hard lock.