People in Kingdom Come

Hello. I have a question about the people in the game.This may have been asked before so if i have missed it i’m sorry about that.
When you kill a person like a blacksmith or a simple farmer, will someone else come and take that persons place or will we be able to find new people no matter what? For instance; in Skyrim -as long as i know- when you kill a person it is a done deal, you can’t bring him/her back (unless you cheat or some magical way) and no one new will come and take his/her place. I wondered how will it be like in Kingdom Come?

I think that they should have a backup to replace them only once. After that if you kill someone you have to face the consequences.

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Seems that there should just be a delay before someone fills the post. It doesn’t make sense to have homes or workplaces in permanent disuse.

It would be great if people were much more careful when someone has been murdered.

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I totally agree with Doonfinx about taking the consequences after you killed somebody. Perhabs there should not even be a back up. So it would be more realistic and the player will notice that killing everyone is not the best idea early enough. In my opinion there have to be drastic consequences to totally jump into the game, its world and its rules.

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They should go even further than in Skyrim. Not only should you be able to kill farmers or peasants, but lords and bishops as well, even people that are relevant to the story. You beheaded the king? So what? Face the consequences! You won’t be able to finish the main storyline and will be hunted like the outlaw you are, but at least it was fun :smiley:

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Well they’re going for realism, if the blacksmith gets his head cut in two then its very likely that in reality there would be an opening for his position, so anyone with a hammer and tongs in the surrounding world would be vying for that job. The job market is a competitive place and I imagine the more important the person you kill the quicker the job role would be filled, simply because of job satisfaction and pay rates. Think how much a blacksmith makes in comparison to a lowly serf. So I imagine that there will always be a replacement, but maybe less qualified each time.

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I’m not really fussed if they organise a system to have an NPC replace said trade person/important figure whom I kill, so long as they DON’T do what Skryim did by making certain players immortal. If I want to go and kill my Lord or go and swing my sword at the face of some High Noble then I should be able to do it. If it breaks my game by ruining the questline or if I get massacred by all the angry guards then so be it. That is my fault.

However, on a side note it would be nice to have a system in which if I kill the blacksmith (on purpose or not) then eventually (maybe an in game week or month) a new blacksmith will rise and take the position. But I don’t intend on killing random npcs anyway, unless they’re annoying as hell like the stupid Oblivion Fan.

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If they die, they should be gone forever!

But if everyones dead it will make the world like a ghost town

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Kill everyone and become the King of Nothing!

(Where’s your crown?)

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Perhaps the children can grow up after a while and replace the dead ones? I imagine that the children will have their own individual names. For example, the killed blacksmith ‘Joe’ is replaced by the former child ‘Angus’, who is grown up now. ‘Angus’ will look different and have other clothes than ‘Joe’. The former child ‘Angus’ will then be replaced by ‘Ed’, so there will be only a change of the children’s name. I don’t know how differently children will look like, but it would be awesome to see a difference between the children ‘Angus’ and ‘Ed’.

Of course it will take some ingame-time for the dead people to be replaced, but all in all I guess it would be a good solution. First of all you would have to take the consequence that the blacksmith isn’t available for about a week or so, secondly I guess this method would bring more life into the game and last but not least you could remeber the new blacksmith as the annoying kid ‘Angus’ and kill him again :smiley:

If you’re talking children replacing parents, it’d be a LOT of in-game time depending on ages. :wink:

More likely to see somebody else take up the same profession if and when it becomes open.

You’re absolutely right with that. Therefore I guess a couple of in-game days would suffice, even if it would not be realistic. The advantage of it is, since children will not be killable (as far as I know) you cannot kill everyone and play in an empty world. But that’s just an idea.

Hm… The more I think about it, it will be very unrealistic if someone is really willing to kill everyone in the world. Immortal children everywhere but no parents taking care of them :slight_smile: Ok, let’s forget it

I’m sure children started learning family trades at an early age but it’d be pretty hard to suspend disbelief if you had someone who was, say, eight, then you killed his father and days later he’s twice as old and handling the business (or something like that).

Of course, Warhorse could make sure that all farmers, smithys, and so on have kids that are of an age that they could step in if need be if that direction was taken. :wink:

Though, I’d expect the consequences for killing people like that to be severe.