Some suggestions to improve late game gameplay or post-narrative gameplay, game longevity, etc.
I already searched over the forum for specific or related threads so sorry if this could be in a better place.
After many hours I really enjoyed this game, so take this as suggested ideas not complains neither requirement, more like a request.
I know some of these are very time-consuming but other don’t.
I have some fascination for games like STALKER (2007) or sequels with real persistent world with NPCs living and acting in background with some autonomy, Deliverance has great background on villages and towns for villagers and habitants but more random activities events and things happening would be great.
- About NPCs:
Random brawl fights for various reasons (drunks, wife, money debts etc) or similar conflicts, Henry or guards could join or not.
Killers, robbers or thiefs at nights, wearing black clothes, Henry or guards could catch them and put them in jail (villagers could see them and shouting thief… thief xD)
Outside of cities cumans or bandits could attack villagers or steal from them (day or night) fighting with guards and or escape with loot) Henry could catch them or hunt them later after he follows their tracks, or stealing/dealing with them, choices…
Some crime related events like gallows executions from people in jail, jail evasions, catch criminals, public disgrace to humiliate small criminals.
Most of this events could occur in background without Henry’s action, without his near presence or in real time world, some may trigger radiant secondary quests types which could be completed many times.
Special events once per week or per month (like special markets, music parties, tournaments, oh wait that would be included
Outdoors, more persistent world mechanics, like people poaching, hunters poaching or selling food and traveling around the map, escaping from bandits etc, groups of poachers in camps.
Cumans or bandits instead of simple locational spawns could have routes between camps, interact with villages, travellers, carriages if they could be included or merchants parties travelling around villages.
More fauna and more woods guards to preserve animals from poachers.
Bandits or Cumans could have problems between them and Henry could help one or another faction or do nothing.
Once the dynamic travelling works, all this mechanics could be implemented all together.
The evolution for random spawns or encounters is a more random travelling system for NPCs, the interactions which derive from that and the new events/scenarios on cities, crimes etc.
The game map design it is one of the best with realism, designed ever, but we need more things to do, and more things to happen.