Pickpocketing. (color warning system)

The color for the pickpocketing wheel seems to be totally random. I thought green meant you were good to go and red was the opposite. It seems to be based more on luck, you never know when you’ll get caught. I hope they fix it in the updates and make it more predictable

I’m new at pickpocketing, but actually I think the longer you hold and can have red, is what you want. I think it may be that green is them noticing you. Not 100 percent on that but it’s what I think.

I should try that out. But it still seems to be luck based since I can sometimes hold it till 10 seconds when it’s green too.

I agree it’s difficult to tell. I like to poison cauldrons with lullaby potions then pickpocket the sleeping npcs.

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The real problem arises when you have to loot enemies who are awake and you cant poison or knock em out at that particular time.

Aye that sux, i’m already max in drinking cause of it. 2 many saves before pickpocketing =(

if you get too far or too close it’ll turn. stop blaming the game for not being able to figure out how to play.

hardcore

hand holding

pick one.

I’m not blaming the game for anything dude, I’m just trying to figure out if it’s luck based or not. I don’t want any hand holding from the game. Hell I think it’s gotten too easy at this point