The one thing I can’t stand about rpgs like Skyrim, etc. is that you start off as a normal common folk and one or two hours into the game you are already killing dragons and besting professional soldiers. I am not saying that we have to practice for years to be able to take on a guard, like in real life, but killing somebody to get to that stash of gold has to feel like a major achievement, not something you do with your eyes closed. In Skyrim there was no reward for developing your skills other than pretty graphics, and the price of failure was always a reload away. I don’t think reloading should be banned of course, but there should be an option at least to make dying permanent and more importantly to make it so that when you die, you actually suffer some kind of penalty on your character. That way you wont engage in battle just for the sake of it and see if you can actually make the kill… if you cant, no matter, reload. The game should make you respect, like in real life, whoever you are fighting, because even if you think you are really good, the other can still kill you.