Please Dont Rework manual saving

To be fair Bare, you would agree that a quicksave would effectively make the game easier right?

Easier in the sense you could test something you weren’t sure of the outcome and then just go right back and do something else…

I personally like the current save system, but also have zero concern about them making more save systems that people are asking for, because it doesn’t affect me. I still have the ultimate choice in the game on what I do…but your current logic of quicksaves not making games effectively “easier” (or at the very least, safer to experiment with) is a big, well…illogical imo.

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They can remove saviour schnapps and quicksaving, and the game will still be too easy.

Saving has NOTHING to do with difficulty. It’s a convenience feature that allows you to stop playing when you want, and pick up where you left off.

Perma-death, on the other hand, is a different story.

“They can remove saviour schnapps and quicksaving, and the game will still be too easy”

Not according to you as you absolutely demand it or do you retract that? If you don’t have the mental capacity to figure out why quicksaves make a game easier then you’re a moron and should get yourself tested because you very well might be mentally handicapped.

Save scumming is a common thing in open world RPGs. In the case of this game, I’ve never made a choice that I regretted. There doesn’t seem to be many branching paths where save scumming would be useful, like in DOS2. I certainly have not had to make any difficult decisions that affected the rest of the playthrough. So that actually makes the current save system even more redundant.

There doesn’t seem to be many branching paths where save scumming would be useful, like in DOS2.

I disagree, there are quite a few times in this game where a choice you make is “concrete” and you can’t reverse it.

Whether or not you have regretted any choice, wasn’t really the question…

But please keep in mind, i’m all for multiple save systems and just let the gamer choose how to proceed for themselves, but I think it’s a bit of a stretch to claim quicksaves (at any time) doesn’t always remove risk from the game, or in other words, make it easier to make ANY choice and just go back if you don’t like the results.

Like I said… I PERSONALLY do not have a problem with the current save system, because I frequently sleep in beds. However, like I said, I do agree with others that it is a bad design choice and I would not mind an added quicksave or autosave system for the sake of real life.

I’m surprised you’re not campaigning for a perma-death system… because as far as “saving” goes, that would actually increase difficulty. Not this BS about “saving out of convenience would make the game easier!” that you’re crying about. With a perma-death system, death ends the game and erases your saves. Do you not agree that would be better than removing saviour schnapps?

I have not yet run into making that kind of choice. And if I have, it must not have been that big of a deal. The only one I can think of is that certain town with a certain disease… but even the outcome of that isn’t really very deep.

“I’m surprised you’re not campaigning for a perma-death system… because as far as “saving” goes, that would actually increase difficulty”

I see you’re trying to derail your way out of being illogical. I wouldn’t mind a permadeath system which feature only one save file in which you can only save in the usual locations, autosaves or by save on quitting. However this would put off a lot of people including you which is why games featuring permadeath usually have several modes. What I want is just a single mode without quicksaves and saviour schnapps and increased difficulty as this will not put off as many people as an permadeath mode would.

You’re just some illogical brat pretending to want the game to be more difficult when you actually don’t

I think we’ll just agree to disagree at this point. Thanks for your insights.

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Lmao whatever you say. I actually want difficulty in the terms of more aggressive AI and tougher enemies. You want difficulty in terms of not being able to save. Gotcha.

We’ll agree to disagree then.

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That’s a nice strawman fallacy you have there.

Really? Because looking at your post history, the only thing you seem to be passionate about is the save system. You barely at all discuss actual combat difficulty.

Lol k then

Go ruin some other game

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The save system is fine.

How to save in KCD
Sleep
Make a potion (free and may take 15 min to gather herbs)
Buy a potion (70-90 groc)

Example of another survival game
How to save in Fallout 4 survival mode

Sleep, no other option just this.

So the save system is fine. I have over 20 bottles of schnapps on my horse at any given moment.

Is the game ruined for you now that the devs are implementing a save on exit feature? Let me tell you about this neat little feature. On exit, the game saves, and when you continue the game the save gets deleted. Wow! Oh, but you think this will probably make the game easy, right? Because oh no people can’t have convenience! They need to go through all these steps to save the game when they want to stop playing! Oh no, poor you, now the game is ruined :frowning:

@BareNekked its not a quick save so i have no issues. You can treat potions like quicksaves though once you brew enough and have a steady income. I dont see the gripe but i dont want them to change the system for saves because well honestly I like it.

To be honest, I personally rarely even use the saviour schnapps. The only time I’ve ever used alchemy was for that plague quest. I sleep in game frequently enough, so saves are pretty frequent. But as I’ve said, I understand why people want quicksaves and I really wouldn’t mind if they add it. What do I care what people do what their game? But some people here (Omnimaniac) obviously do care what people do in a single player game, for whatever reason. If they add quicksaves and you think quicksaves will just trivialize the game then don’t do it.

I can seen his point and I do the same as you. I sleep often so saves are numerous.

However i think he fails to say he doesnt like the idea because:
You can chees fights by testing waters first
You can cheese the story line by testing responses
You can cheese locks

Which I understand his point this is a game about actions and consequences.

But if i am a casual or nee player and i need to leave for work and only have 20 gold and no way to save because i dont know about sleeping save in exit would be ideal over quick save to help keep the integrity of the game to point as long as the save on exit is deleted upon re entry to the game.
I am sure ppl may make a mod for it or even go as far as to turn off the xbox to try and cheese it that way.

Anyway just my thoughts.