For instance.
Right now my NOISE is 43.
I have a pair of boots equipped that have a NOISE rating of 80.
When I remove the boots, my NOISE Stat goes down to 39.
How is this number calculated?
If the boots have a NOISE stat of 80, then how can my NOISE stat not be at least 80 while I’m wearing them?
This is the same with all the other stats.
For instance, if my Nourishment is 50 and I eat of piece of food that has a Nourishment stat of 2, my new Nourishment stat doesn’t increase my 2, but maybe by 1.
The numbers make no sense.
I’m just trying to figure out how these #'s are calculated so I know what to equip in every circumstance.
Also, unrelated.
How do I tell if something is considered stolen while viewing it in my inventory?
When I first put stolen items in my inventory they have a red mark next to them, like the armour I stole to get out of the the fort In the beginning, but after awhile the red marks disappear.
Does this mean they’re not considered stolen after awhile?
Thanks.