As it is mentioned in the current streamvideo, you have some trouble about a game without questmarkers. This makes me sad, because a game with questmarkers destroy the immersion.
It makes quests to be a kind of meta-game where you don´t listen to people, don´t look at the world and only search for questmarkers in your HUD. Your world is to detailed and done with love to do such a thing.
If you have to search for people, this is an important part of the game. So please stay at a thought on the hardcore-mode without questmarkers.
I have an Idea:
To have a world without questmarkers is difficult, because you have to ask people about other people and places. This can´t be avoid, there will be a lot of text and voice. But I have an idea to avoid inflated dialog options: link it with your quest journal. Make people and places in the quest journal selectable as “searched” objects. So you could have one searched object at the time and this object will be an option in the dialog.
So you can ask everyone you meet for this objects. For example “the Blacksmith of Samopse”.
You could ask someone in Rataje about him, and you probably will get the standard answer: "I don´t know about him."
There could be tree types of answer:
1) unknown Every voiceactor should have the possibilty to say: “I don´t know know about him/her/it.” so you have 90% of all answers in one sentence.
2) uncertain information People who know it or him, but are not so important can answer something like this: “Well, look in Samopse about him/her/it.” Every character should know every city or village in Kingdom come. In most cases this would be enough information to have a start point. This would be an manageable amount of sentences, because there are only nine locations with individual names:
Rataje, Sazava, Ledecko, Talmberk, Mrchojedy, Samopse, Vranik, Uzice and Stribrna Skalice.
Maybe you also could add some more uncairtain locations given as answers: In the forests, near the river, near the bridge, on the streets, near the fields, at the white house, at the wooden house, at the castle, at the church, in the village, in the town, at the mill, at the tavern and at the store So every Voiceactor should be possible to name this in a sentence, this unknown and uncertain informations.
3) accurate information Some characters should know more and answer specific things: "Oh yes, i know him. He lives in Sampose and often wears his red gugel, during the day you probably can find him at his forge at the center of Sampose."
Try to be as accurate as possible here. For example the in Alpha, the Bowmaster: “Come later to my archery range near the wood.”, what about “Come later to my archery archery range UP near the wood.” So everyone knows you don´t have to search in a wood in a valley. But it is absoultly okay to let people search for someone or some place, this is an interesting part of the game!
This system could also be helpful to ask for a constant Quest:
Maybe you could select the get “a job” object to get this as an dialog option. So you can ask everyone for a job. And as it is with other “searched” objects, also here could be the standard answer: “no, I haven´t.”, an uncertain information: “No, maybe ask the blacksmith/miller/ barkeeper”, and of course, the accurate information: “yes… open questline here”.
Maybe there could be also an idea to make it possible to ask for food, money or a place to sleep with this system, and this question could lower your social status and of course most of the people would say “No!”