Please more realistic enemy behaviour in combat when wounded

Please WH make NPC’s behave more realistically when wounded in combat. It’s quite ridiculous when NPC’s run after the player when struck by let’s say 3 arrows and still running like hell after the player. NPC’s should then either withdraw from battle or at least attack the player far slower when hit (by any weapon).
Ideally they should play an animation of limbing, and should be shouting and swearing when being hit.

hmm, i had perhaps the false impression that the NPCs trailed after you at a slower pace after 1.7. beyond that, i’ve often thought NPCs were overperforming given the damage suffered

There is always a trade-off between realism and playability. It may me surprising that some fights are easy while others are difficult, I guess that is the realism factor at play.

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No please, this game is too easy. Please, don’t ask for easier fights (just for gore realism).

Low level player use strategy or stealth.

Yes, In fact, if you injure their legs, yes, they will be at slower pace. Not so noticeable when fighting melee (obvious), but when they try to flee. Same for other parts of the body.

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it really pisses me off when enemies run away from me. combat is already easy as it is, if they made it even easier it would not be as fun.

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If you are playing on pc you can tweak some parameters and change the enemies aggressiveness and make it where they won’t flee until the last possible minute or not at all.

nitpicking but in contact sports (and combat) when you lose your legs it gets reflected as bad/worsening form and power generation