Hello,
I was wondering if (realistic) medieval poisons, toxins, etc, are used and how so? The viability of either rapid short-term ones (for stealth kill assists), or ‘slow’ ones (like maybe put it in/on their inventory and they get sick, woozy, etc)? I believe there was a gameplay mention of ‘poisoning a water supply’, for example.
Any other mentions of thief-related gameplay would be appreciated, especially if you can point out the update/blog/video/etc source. As it is unlikely to based in either the ‘super tool’ assistance of the Thief series or the simple Elder Scrolls version, it will be neat how ‘realism’ plays out…