One more case of two people bashing one another over two points that are both right, being just essentially apples and oranges.
- Yes, a game creator has every right to design his game whatever way he wants (and can). Not much point arguing about that.
- No, not every way of designing a game does make gameplay effective and/or engaging, the more so the more we focus on individual tastes and their variation among some rough estimate of majority of gamers. Depends on what you want.
Warhorse is a small fresh studio that struggled a lot to even make the game happen a still needs it to succeed on the market. The crowdfinding will not cover that. Any polls and discussions here represent only a small group of the most concerned fans and supporters, many of which are hardcore niché gamers projecting their very personal gaming demands (which go unsatisfied elsewhere) into this project (I could list myself among those too) and radically differ from mainstream demands.
But even though I would like a more demanding game - is making a game highly restrictive in a single specific way that would necessarily make less people play it and even finish it the right point? (Especially if you are making a continous seriesâŠ)
I recently fell in love with one brilliant game called Invisible Inc. One of the things that make it brilliant is that ontop of several base difficulty settings (which tend to go from relatively serious to absolutely hideous) it offers a fantastic set of adjustible gameplay settings that allow you to tailor your very own difficulty setting in a wide variety of ways.
The point that this shows is - optionality is pure gold!
Not sure if KCD would benefit from completely adjustible difficulty settings (probably not), but a range of pre-set difficulty options that would entail a decreasing range of save options would be a good win-win situation.
Easy - unlimited fireplace player saves, 5 cyclic autosaves, 1 reusable quicksave
Medium - 5 fireplace player saves, 3 autosaves, 3 fireplace-renewable quicksaves
Hard - 1 autosave, 1 fireplace-renewable quicksave
Medieval - 1 autosave (self-deletable?)
And feel free to pick your choiceâŠ