So we are having a discussion about how to implement saves. Some of us have problem with saving anywhere, because it lets players exploit some mechanics that are based on players skill and limited resources (locpicking, alechmy, blacksmithin) or let him behave more carelessly (when you know there is a save, you are not afraid of anything which kinda destroys the survival element). On the other hand limited saves discourage people from trying different options in our quests or exploration. So here is the question - what type of saving would you prefer?
Before you answer keep in mind, that all those options will not let you save during dialogs, near enemies and in combat.
- ANYWHERE + AUTOSAVES - you will be able to save anywhere anytime (except during dialogs and in combat) just like in Skyrim. Game will save automatically during important moments in quests. This would be on NORMAL difficulty. HARDCORE DIFFICULTY of the game would let the players to play with AUTOSAVES ONLY.
- ANYWHERE + GAMIFICATION - you will be able to save anywhere anytime. After you load, you will start getting bonus (most likely bonus for received XP or to some stats). This is going to increase with time you play without LOADING. The moment you load, this bonus resets (except loading after SAVE & EXIT). This will give people motivation not to reload after every minor failure in lockpicking etc. This would be on NORMAL difficulty. HARDCORE DIFFICULTY of the game would let the players to play with AUTOSAVES ONLY.
- AUTOSAVES ONLY - You will not be able to save at all. The game will save automatically at important quest moments and periodically after some time (every 10 minutes or so).
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