I’m not saying that the ‘devs can’t handle it’ in regards to implementing TPV well. What I am saying is that in my opinion TPV does increase the possibility of weakening or limiting what’s possible from FPV (through the points I mentioned). Plus as also mentioned previously I think it makes things difficult going forward and adding new mechanics which would only work from one perspective. Maybe Warhorse have no intention of adding any of the FPV specific elements I suggested - That’s up to them and it’s their game of course, but this is the sort of stuff I personally would like to see and the inclusion of a TPV makes these things harder to justify.
I don’t personally want to hop to TPV when riding a horse, as is standard in most games or any of the other usual FPV/TPV camera switching areas (crafting, melee combat etc). I do occasionally pop in to TPV in Skyrim in the same way that Tobi does - But that’s not what I personally want from KCD. I’m hoping for an experience which takes itself more seriously than that and tries to do things a little differently.
I thought that KCD was placing more emphasis on realism and immersion and for me Warhorse’s original intent of FPV only really backed up that belief. Watching the devs play the game, hopping back and forth from FPV to TPV would feel much more ‘gamey’ to me. Sure, I don’t have to do this myself, but it would feel like the vision for the game (or what I believed it to be) had changed a little - Less away from realism and more towards every other game.
It’s not like I hate TPV either; it feels like the right fit for games such as Mafia, The Witcher (third one is looking great) and Max Payne. It’s just that I expected KCD was going to really push the boundaries regarding FPV and Dan’s original statements and continued resilience against any inclusion of TPV supported that assumption. He might have changed his mind about allowing TPV, but I’m not sure that I have - To me FPV is the most realistic and immersive viewpoint (I know everyone’s got their own ideas about this, but that’s mine) and I don’t want to see this compromised.
It’s their game at the end of the day and they should and will do just what they want IMO ;). My perfect vision for the game isn’t going to align exactly with Warhorse’s (I’d rather not have TPV for dialogue and cutscenes, and am strongly opposed to the large HUD in the alpha for instance), but have offered my opinion nonetheless - Hopefully it’s of some interest.
I’m not adamantly against the inclusion of TPV (though I can understand why you might think so ;)), but it does concern me a fair bit which is why I voted ‘no,’ rather than ‘live and let live.’ Maybe that seems a little selfish to some, but we were asked for our personal opinions and that’s what they’re getting. For me a fully ‘maxxed out,’ ‘locked-in’ FPV would provide a better game experience than a ‘compromise’ solution where the inclusion of TPV could stand to limit what’s doable from FPV (maybe it will, maybe it won’t , but personally it’s not a risk I’d want to take). Adding a TPV option might make more commercial sense for them (might not of course…), but that’s their call. Whatever they do, I think it’s been quite an interesting debate for the most part ;).