i’m sorry i can’t understand all you wrote because i’m form italy, anyway i didn’t thought the fact the areas don’t load (such as house etc…), i understand what u mean saying “KGD can’t be compared with skyrim or witcher 3” and i can share the point. i love kgd and i think warhorse had done a wonderful job. but of course it has its own problems, that i expected obviously. but i think that in spite of everything warhorse could have done a little more for pop-in texture problem. and still there are some bugs really annoying i hope they’ll fix. anyway i’m sure the next game (i hope maybe a kgd2) will be much better in its technical compart.
The pop up problems are many and varied.
In many ways the pop ins/slow loading is created from fragmented game data that doesn’t stream well on low end parts.
I have never had the pop in.
Consoles have (and will continue to give) varying performance on any given version of the game wgilst ever fragmented game installs continue to be an issue (something that not even fresh full game downloads can guarantee avoiding).
It seems like Warhorse has been trying a range of ways to get on top of the issue.
Given they havent optimised all assets nor chosen an appropriate sized texture set for consoles to consistantly deliver acceptable performance with- it is fair to say people will continue to experience problems.
In time most of these should ‘go away’.
I run Ultra plus settings and see decisions constanlt favoring low end systems in the optimisation.
Personally I prefer much of the quality the game had on launch. Each update reveals further compromising is made for low end.
In time lower end parts should run the game better.
The great thing about games like this being relatively timeless; five years from now iPads will be able to run it… at some point in future - running the game in ultra quality mode will be easy.
Witcher 2 uber sampling wasnt an option to turn on ‘back then’. Nor part 3s ‘hairworks’… over time users PCs get more powerful.
KCD will continue to impress on newer hardware/upgrades.
I bet many users will fire it up to check how ‘improved’ the experience gets.
Pop ins, I agree, do break immersion.
If KCD wasnt optimised any further (highly unlikely) those pop ins wouldnt be a problem on ‘future hardware’.
Great thing is Warhorse are optimising for present systems.
Its an rpg and will still be a great game years from now.
If I had a ninja PC rig it would be the best software to show off just how far games have come…