Pop-up texture

the pop-up texture is still a big problem for this game (at least on ps4) will you be able to solve it one day?
it’s a true pity

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I have a pal who has ps4 and he doesn’t have it so might be your internal issue

I have the same problem in ps4, i think they are working on it. Also on some pc’s there is popin after this patch

i don’t think so it depends: for example if you run with horse in rattay texture wont load properly, but if you walk it’s ok.

Internal issue of PS4, yes

Honestly I don’t even see that as a big deal. It’s a large city.

It’s a persistent issue with PS4. 1.5 was ok. Since then, it’s gotten worse

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i can’t understand if ur sarcastic os serious. it’s absurd that a small city as rattay suffer of this problem such as other city.
internal issue of ps4? 0.0 strange because if i play horizon or any different game it’s perfect.

Horizon has poor AI and looks poor AF. You can’t compare to the masterpiece of KCD which needs more processing power.

Dead serious. PS4 suffers more than PC. This game pushes consoles. And, until improvements are made, we will suffer from popins.

I’ve had this game since day of release. Popins started getting worse up to 1.4.3, and then, 1.5 they seemed to get a little better. Since 1.6, they’ve been the worst ever. The town of Sasau now has popins where it never had them before.

Expect some improvement with future patches. How much? Don’t know

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i’m talking about horizon zero dawn.

So was I???

the fault is only of the developers that has optimized this game awfully. far more complex game run perfectlly on ps4 (pro)

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ahahahah horizon zero dawn is extremely complex. its AI is poor? seriously? i don’t think i’ll answer anymore at this point. lol

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:joy::joy::joy::joy::joy: oh dearie me

This not only on consoles. It’s PC too.

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Ps4 pro here. Yes pop-in issue is still here. Out of the games I’ve played, this game shows it the most. Damn even vanilla Skyrim back in 2011 didn’t have this.

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Mate, that game is a joke. You can literally hide two feet away in grass and the enemy won’t see you. Plus x-ray vision, and perks which tell you where the enemy will move next… LOL!

i really hope the next game of warhorse, maybe a KGD 2, will be much more better thanks to this “mistakes”.
if they’ll learn from this game the next one could be almost perfect.

Cespu- this game is still being improved.

I get that you are disappointed that the game isn’t as ‘polished’ as Horizon Zero Dawn. To be fair - that game is one of the best console games ever made.
made by a sony first party developer who had easy access well before ps4 pro lauch to the hardware.

The company responsible for HZD actually made a game prior for the Playstation Vita.
That game is one of the best examples of what a moderm computing platform can do with 5 watts of power.
The engine was their own, built for ps3. To shoehorn it onto the Vita required making use of the Vitas sound hardware (as the PS3 had six cores available to the game and the vita had 3 cores available), using a whole slew of programing tricks they created the most impressive (low powered) first person shooter I have ever seen.
It had a few cheats, mostlt being eight enemy cap (at any moment) and very little destructability in environments (destructible physics is a huge burn on computing power).
Guerrilla games did earlier Killzone games on PS3 which ran in 3D -again a real accomplishment.

Building a game from the ground up knowing what your ultimate power envelope is going to be allows clever game design to get around shortcomings.
I love Horizon Zero Dawn, and think it represents the best in modern game making.

KCD is a different beast altogether.
Without getting heavy explaining the ways in which it outpunches most games ever made, lets just leave it at ‘open world game’, ‘no in game loading’.

Many compare against Skyrim/Witcher etc because of similar genres; those games DO NOT COMPARE; they load areas constantly- eg walk into a house -LOAD.

Looking into KCD dwellings when walking past them is an order of magnitude massively exceeding what most games have done since the dawn of computing- the suspension of disbelief by convincing us more is going on than really is.
KCD is actually trying to do it all.

Its impressive on the right hardware- I have NEVER seen anything compare.

Forza Horizon on xbox is an example of tight hardware usage delivering an open world fame with no load zones.
Also made by a first party developer with advanced access to the hardeare.

First party developers generally deliver tightest use of hardware.
Open world games are hardest genre to do well.
Horizon zero dawn is in no way the same type of game. Yes it might have some large areas; they still dont compare.

Witcher 3 at ultra (including hairworks) doesnt push my pc as hard as battlefield 1 multiplayer.
KCD does.

I get no pop ins or slow loading textures.
My rig loads game in ten seconds and it is ready to go. Everything onscreen and flawless.
Ultra plus details on a seceral year old mid range (enthusiast) PC.
Having seen the game run as it is intended, and seeing most patches massively improve the game- I would vouch for KCD as an impressive use of tech.
Sadly the requirements to show it off, presently, is not made up of seven year old processors that play every other game well.

Bout time we had something ‘next gen’ come to the table