Possible new stealth mechanics

After addition of the dogs in the game I start to feel lack of some mechanics, classic for stealth genre. Yep, I speak about throwing things. Like, stones. Or meat. Or whatever else. For example, could be fun to throw alcohol in the open fire, while someone is cooking there.

Anyway, throwing stones and making sound to make guard check it, while NOT leading to your current hideout is like the most obvious thing to do IRL, and that’s why it made it into games. I’d definitely like to do something like this in the KC:D, where I deliberately try to play as a stealth killer, hiding in shadows (and I’m sure about being not the only one with such playstyle). It could be even better with the addition of the dogs, when it became too risky to go inside the camp just to leave some poisoned meat to them. Hey, I can just throw that meat into said dogs, while staying in the distance, no need to have a degree to think this out, I’m sure, Henry could think this out himself.