Possible solution to fustrating KB & M combat controls

I think being able to map each stance to a button would be more comfortable than the current system. (i.e. Mouse wheel up for up, right click for right, left click for left, side mouse buttons for two bottom stances, and mouse wheel down for stab) Then have a separate button to initiate attack. (i.e. F) You could reliably choose each stance without fumbling. Seems like a good idea in my head, but I don’t know if it would work well in practice because the problem is you would need two button presses to do one attack.

What do you feel the issue is with the existing combat controls?

Rotating the mouse around the five pointed star and left or right clicking seems pretty straightforward to me.

You have Q to block, and F to kick or push off when in the clinch.

It’s already quite a rich and challenging mechanic that will take time to perfect, which IMO ties in really well with the RPG elements and skill development / progression. So not sure why you’d want to make it even more complex?

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I’m not saying replace the current controls, but maybe add the option to bind the points to a button. My problem with KB & M is I can not consistently and quickly choose a point. One problem is no reference point such as a cursor. And since you are not manually aiming your swing I feel that the controls should aim for the least amount of precision as possible.

Well my complaint is with the 5 pointed star you have to move your mouse in.

Very inaccurate in my opinion. Instead of having to move the mouse to area’s on the screen, the cursor should change with the direction the mouse is moving. At least that is what the current system is, I believe. You have to move the mouse cursor (which you can’t see and that makes it a bit wonky) to a part of the screen to attack from that direction.

Now I get situations were I attack from the right, and when I want to attack from the bottom left; it either attacks from (upper) left or lower right.
Now if this gets changed to were the cursor is moving to instead of moving to a part of the screen, it would make it a bit easier and the mouse movements could become quicker.

This is how I experience the combat system with the mouse for aiming. Which is why combat with the controller is easier.
(If what I said is nonesense, please ignore it ;p )

…and if I don´t have side mouse buttons… or even not a mouse wheel?
Should we ship the Pc-version with the proper mouse in that case? And if I have a digital download only option, how can I download the mouse then? And how can I use a downloaded mouse? Is a black and white printer fine here or do I need a color printer to do that?

I don´t think the combat system would be any easier with button solution only…

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I ment you could map it to any button, not just side mouse buttons. I should of said example instead of i.e. Sorry.

Sorry, too much sarcasm… :grin:

Yes, I know you could make other bottons too. The problem is, this would not solve the problem at all. On the left hand we have WASD for movement, F for Kick and Push. Q for Block and Shift for switching to run to take of the focus. This are already 7 buttons, and some players already get confused why they have to use Q for block, as they want to use their mouse as the weapon tool.
You also have some buttons you should not use, because they normaly do have other tasks, c for crouch, x for horse, e for special action.
If you have for example slash from top left on left mouse button (left hand), and slash bottom left on V, this would be very unintuitive.
Or you make all the buttons for keyboard, so you would not use the mouse at all, but switching from mouse to keyboard and back every time you are in combat is also not very intuitive. I don´t think the button solution would be easier at all. Maybe for a mouse with 5 buttons, but most mouses do have only 3 buttons, 5 button mouse is a very special case.
And if you have a 3 button mouse it would be not easier to switch the other 2 buttons to keyboard.

Also, this would not work in the combat system, because mouse is changing direction and not slashing. You need to have this seperated from each other. Because you need this to fool your enemy and get behind his cover. You can for example go from the top, hit mouse button to reach back, change direction of attack and then release mousebutton to slash. This would be very difficult to do with button only solution. How should that work? Press the button for bottom left, do not release because you don´t want to slash yet, press button for top right, oh no, enemy was faster, so change direction again, hold this button too and press an other one. You slowly run out of fingers in that case, because with stabbing you have 6 directions of attack but only 5 fingers…
This would be the most bulky combat system ever. We want to avoid that award…

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I guess I didn’t think it through enough. I do see the problems that could arise.

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Well it was nice try, and I can see your point, but yeah, the system is more complicated than it looks at first glance… I am sure, devs have really tried to pick the best option, and that is mouse control :wink: