Preorder gear kinda overbalanced and easy to get?

I think it might be worthwhile to make the preorder gear caches a lot harder to get to. The gear in them is end-game or near-endgame quality (the Stinger sword is arguably the best single weapon in the game, since it has such a high Piercing damage value and is coded as a shortsword; another cache has a nurnberg plate cuirass!), but the chests are right out in the open with no surrounding hostiles and four of the five aren’t even locked.

I didn’t realize how powerful the chest gear was and ran around grabbing it all while in the middle of “Ginger in a Pickle”, and as a result my character got so overpowered so quickly I ended up restarting.

All told, I’d suggest retuning those chests so they’re a little harder to get to – maybe put some bandits around each of them or something so it’s not a pure cash grab.

I’d also suggest considering tuning down the Stinger short sword – it does more damage than the best two-handed longswords in the game, and you can use it with a shield with no penalty!

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Why would you restart? You could you know, not equip it?

Oh, I didn’t necessarily have to but I wore it for a while and looking back I realized it had trivialized a bunch of encounters I was able to just force my way through by virtue of wearing endgame armor, without really any skill or finesse on my part. Basically putting the stuff on felt like easy mode and I realized I’d played a bunch of the game in easy mode so I wanted to do it over “for real.”

In retrospect it should have clicked when I started one hit killing everything the minute I picked up Stinger, but I didn’t realize how ridiculously better it was than everything else until much later.

I have the rewards, but I decided to never go get them as pre-order bonuses always give you some kind of OP edge.

Glad to see I was correct in not picking them up.

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You get Stinger anyway after finishing Robber Baron which is right after hornets nest which is pretty early on.

Yeah, I haven’t pushed the main quest much yet. I’m the sort of player who obsessively picks ALL the herbs in the starting village before leaving, etc. Maybe the problem is more Stinger than where it is, though, it’s just ridiculously more damaging than any other weapon. I half-suspect they messed up and balanced it as a longsword / forgot it was a shortsword / miscoded it as a shortsword.

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Only real difference in longsword and short showed is reach and stamina used.

I’d read in multiple places that a longsword could not do combos if you equipped a shield, but a shortsword could?

The combat is hard to pick up for some people so in my opinion the dlc gear enables players with lower skill have a chance to advance into the middle/late game. If you don’t like it, don’t wear it, but don’t call for a need but because you chose to have it interfere with your experience.

Plus if you actually play into the later stages of the game the gear gets out leveled really quick. Its not “overbalanced” as you call it much past the runt fight which is in the first few hours of the game

The “warhorse” branded gear sure, but there’s other stuff in the caches that’s endgame quality – Stinger and the Nurnberg cuirass specifically.

For the “warhorse” stuff yeah it’s basically training wheels gear and that’s fine.

Since I’ve had the stinger I’m just one shot stabbing people easily.

When you say “pretty early on” I kinda disagree with that classification lol.

I think a lot of people have wildly different ideas of what “early” “mid” and “late” game are as it relates to total time played or main quest progression.

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I don’t think the armor is “Over powered” It requires you to Decipher treasure maps which are in odd places All over the map and if you just googled the location well that your problem you took the challenge away from the maps

I agree. It only interferes with your experience if you allow it too. And if you want to get super technical maces are way too op. If you win a clinch it’s a one shot to the head, 2 if they have padding and a helmet. I when around with no armor on and a war hammer and destroyed the whole of rattay before getting killed by a plot armored character that I wasn’t able to swing on.

One additional point as I play further:

The “Warhorse” helm is numerically the strongest helm in the game, which is weird since it’s got such unusual graphics. It’d be one thing if it were equivalent to the Arching Bascinet but it’s superior which kinda forces a specific choice in gear.

I just started a second playthrough while waiting for the patch on my original one. I made a few rules for this playthrough.
My Henry is against digging up graves because of the way he was raised, plus the fact he was not able to bury his parents, but that another did for him. He would hate to think of bandits coming back and digging up their remains.

I have left the treasure maps in the chest. Henry thinks they belong to the miller. Oh boy !